I look forward to the day where worker stealing isn't way more efficient than building them. Today is not that that day.
I've found ancient ruins even well after turn 30 on pangaea maps.
The fastest deity sience win i have seen on these Forums contained a 4 or 5 Scout start - i think that says it all about how important fast scouting is.
My question is more monument or shrine after scouts. I only played two games since last patch.
I look forward to the day where worker stealing isn't way more efficient than building them. Today is not that that day.
If you trim the default city state ratio down from the default 2:1 ratio to a 1:1 ratio, then there will be times that there won't be a city state near you.
Worker first is too soon, you will have to sleep your worker for a turn or two if you don't have the necessary technologies for the nearby improvements.But if you build worker first and not scout then you miss out on far more in terms of total value. Even if you assume that scout is built first and want to compare the value of an early worker vs. a monument to plow through the policies, it's no contest.
I firmly believe that if anyone records a VidLP of a game to Turn 100 trying a normal build order (Scout, Monument, Scout, etc) vs. a 'worker first' BO, then the difference will be clear.
But if no chance of Pantheon with Meeting CS allone i d say go for shrine next.
But if no chance of Pantheon with Meeting CS allone i d say go for shrine next.
When I DoW 2nd CS on deity I get on board the CS hate train. It's normally safer to steal multiple workers from 1 CS anyways unless the terrain sucks.Anyone figure out yet, post patch, can one steal two workers (from two different CS) without permanently poisoning CS relations?