Hi everebody, i want to achieve a SV close to t200. I've started to play Gotm57 : it's a king difficulty with Incas on a continent map.
I finished t232 for my first attempt and the record is 199. I've post in action report 57 but it's quiet late and only Hammer Rabbi has seen my post so i gonna put it there even if i found already some response in this thread :
Hello guys i'm new to civfanatics. Gotm57 brought me here. I would like to ask about early builds for scientific victory in this map (and in general).
1) Should i wait 4 pop in my cap to build a settler ? What's the right timing?
sooner = better?
Never build any settlers in tradition, rush them and conquer AI cities.
2) At what turn should i start GL, HG, NC in which order ?
I popped Philo with GL, right ? Or should i wait for civil service/ theo?
Philo, build NC tight away after GL. I don't bother with HG but assess your situation.
3) Do you give money to CS early after a quest complete in order to be/stayed allied ?
Almost never unless it results in loss of ratio 15% bonus, money is to rush science buildings.
4) What pantheons / belief do you take ?
I took desert folklore, ceremonial, divine inspiration.
But i was thinkin about messenger of the god, interfaith dialogue since my tech rate early is very low. In this case i should build more happiness buildings in my citys early on.
DF is a given, CB is ok, DI meh as you don't have a faith sink such as pagodas. I would take religious community over DI in this setup and IP as enhancer and use missionaries to spread.
5) Do you build Pyramids?
I tend to steal worker from cs, buy one very early (my first buy) and maybe later build one or two more.
Sometimes. I take AI workers instead of CS and on king buy one early too.
6) Do you build granary early in your cap since extra food can contribute to hammers when buildin settlers ?
No I build or rush for faster growth.
7) Is it worth stoping improving some (great) tiles to start makin roads ( in this map with the inca they are basicaly free). Or maybe invest in more worker (see 5).
How many workers for 4 cities? 4,5,6 ?
Make roads when you can. But not at cost of great tiles you are working, if not working yet and won't be for a while, then def. Roads.
8) Most cities doesn't expand cultural borders to hills (near mountains!). Is it worth to purchase them early even if it cost 100-185 gold ?
Place cities to make them grab hills, buy as last resort, unless it's a 3/5 food hill.
9) I build library as a first buldings in my new cities in order to rush NC.
Is buying better ? Or delayin a bit in favor of growth (granary/windmill)?
Build or rush as needed to get NC same turn it's available.
10) Is StoneHenge a must early ? At what turn you build it ?
Never build it, what for with DF?
11) When do you start to build an army? (how much an when)
I don't see the point of buildin one in king except if you want to annex other civ's cap. In which case, is 5 ranged, one horse/melee is enough to take a cap? (without any tech lead).
In most of my games, i'm more a techmonger than a warmonger which leads to easy war later : so i'm not very good at taking cities without a tech advantage.
Learn then, it's worthwhile but here you can get away without it but in general not so much. Get few slingers early to complete CS quests, then more after NC.
12) Is it worth investing turn to build harbor, lighthouse in your cap for 2 fishes?
Do you build or buy fishboat?
When i should get a trireme to scout? As soon as i hit sailing ? buy or build ?
Yes for 2 fish. Build usually, trireme buy usually but I would just scout with scouts.
13) Should i avoid, at any cost, to fall in unhappiness early even if it's for 3-4 turns ?
Early is ok.
14) Do you build cultural buildings just after science ones?
I prioritize science>production>gold/culture. I put faith alone because it's situationnal, in this map uluru+desert folklore+stonehenge+divine inspiration give plenty of faith
I tend to rush build market and workshop for early national wonders but with 4/5 cities it came a bit late in my taste, due to science buildings requirements.
don't build any science buildings rush them all, build production and gold and culture ones. Ironworks and CM and other non NC stuff can wait for buildings to be complete.
and save all GS post public schools, bulb one or two to get plastics if you have cash, and then one more for Apollo, rest as late as you need to complete part techs. GL and tell us how you did.
PS :
Sorry if my syntax/grammar isn't correct i'm not native english.
I've tried some youtube video like tommynt, DaveMc, Tabarnak and others which definitively improve my games but they are quite soporific to watch entirely.
I know i ask a lot in once, i thank in advance anybody who can help me
I hope i post in the right place Hammer Rabbi!