BUG Military Advisor: Sit-Rep tab
The Sit-Rep tab (short for Situation Report) contains military based information on the other players. The following is an example (note: large version of graphic is attached to this post):
The columns (left to right) are:
- Icon of the particular player
- WHEOOH ("We have enough on our hands") indicator. This information is displayed when you hover over the 'declare on X' option in the diplomatic screen for a particular player. It means that the player is currently in a war or is at peace but planning for war in the future.
- A small icon of the players worst enemy. This information is new to patch 3.17. If the player has no 'worse enemy', a null icon is displayed (Khan above).
- The Threat Index (see below)
- Two columns of strategic advantage information, ours v the player and the player v us (see below)
- Wars: currently active wars and wars that the player is happy to be bribed into.
- Two other columns not displayed because they are situational: Vassals and defensive pacts. These two columns are only displayed if a player has a vassal or defensive pact.
Threat Index
The threat index is a crude, 5 level indicator that ranges from Low (lowest) to Severe (highest). An index (0 to 100) underlies the setting of the level.
Index < 15, Level = Low
Index >= 15 and Index < 35, Level = Guarded
Index >= 35 and Index < 55, Level = Elevated
Index >= 55 and Index < 75, Level = High
Index >= 75, Level = Severe
The Index is made up of two major components with some adjustments. The major components are:
Relationship
The relationship component is based on the pluses and minuses from the AI attitude and is capped at -15 and +15. There are 38 points which are allocated to this component with +15 attitude corresponding to 0 points and -15 attitude corresponding to 38 points (linear between -15 to -15).
Power
The power component is based on the power ratio (power from the demographic charts) of our power divided by the AI power. It is capped at 0.5 and 1.5. There are 38 points are allocated to this component with 1.5 power ratio corresponding to 0 points and 0.5 power corresponding to 38 points (linear between 1.5 to 0.5).
If their power is not know (ie not enough espionage points), then then this component is estimated at 38 * 0.75 and "(est)" is added to the Level.
Adjustments
- If the AI is in WHEOOHs mode and not at war (ie planning for war), then the Index is multiplied by 1.3.
- If you have a defensive pact with the AI, then the Index is multiplied by 0.2.
Strategic Advantage
The strategic Advantage information is primarily non-domestic unit based (workers, settlers, missionaries, corporate execs, spies, etc are excluded). The information required is tech and resource knowledge. If you don't have this information, then the cancel icon is displayed. Unique Units are a strategic advantage and are not canceled by the regular unit (see Sitting Bull above). Any unit that you can build (tech and required resource) that the AI cannot (including any possible upgrade) is a strategic advantage to you. The same applies to the AI.
For example: If you can build knights and the AI can build horse archers, you have a strategic advantage (Knight) and the AI doesn't (your knight cancels out the horse archer even though you cannot build it as the horse archer upgrades to a knight).