Weird indeed. I definitely remember upgrading fighters/bombers. You mean w/the new tech tree they won't? (Haven't noticed it yet, but havne't progressed beyond turn 120, so...)
Okay, I thought I saw somebody say they won't upgrade, I don't think I could upgrade them but I'm not positive on that, I'll check it more.
Ah, about an update on the tech tree: currently there are all these identically named groupings (so you research Advanced Engineering, Advanced Engineering, Advanced Engineering), but they're actually different. How about renaming them by giving them a number (Adv. Eng. I, Adv. Eng. II, Adv. Eng III). They'd still be the same category (Advanced Engineering, just I-II-III added.)
I agree with that, and it should be done eventually, but it would be a lot of work. Especially because I want to keep using the txt_keys so other languages can be supported if someone comes around and re-translates things.
I will rename the techs once I get the flavors done.
Another question:
Somebody said it would encourage the AI to research ahead more if I use a higher <aiWeight> on each tech, like increasing by 50s. I actually think the AI did pretty well currently. It seems where I corrected the flavors the AI's were focusing on things better than where the flavors weren't changed.
Let me know if you think the AI needs more improvements on how it uses this tech tree. I just used espionage to tell what they are researching.
one more thing:
Have you thought about increasing the bonus for stronger weamons? Would that work? Like fusion 10%, mass driver 15%, neutron blaster 15%, graviton 20%?
Currently many of the promotions are useless to research because there is no way to build a ship that would use them.
Anyway, I need to go see about this trip my wife and I are planning. We might be kept home due to snow. If we do go I won't check this until next week.