What about France?
Yes, but Chapeau gets like what, +2 culture? Seems about equal to fishing boat bonus.
Yes, but Chapeau gets like what, +2 culture? Seems about equal to fishing boat bonus.
I guess now we see why they were given that fishing dependency, so you`ll end up with a Faction that is actually LIKE the real Japan (an island). I don`t mind that, emulates reality of Japan.
Unfortunately allowing Japan no oil for Zeros is stupid though. Aircraft needed Oil. In fact Japan went to war because it needed more stuff like OIL. And no, `it`s a game not reality` excuse people come out with won`t cut it. Wish they`d chosen a different and more realistic solution there.
You're going to have an aneurism when you notice that Camel Archers require horses and War Chariots don't.
There are far, far, far too many ahistorical factors in Civ for you to start pulling out the realism card now.
I agree that a mountain jungle city can potentially be extremely strong late-game, but the problem is that the most crucial turns are the earliest ones, and that's when jungle sucks. Also, your listed potential yield relies on you finishing Commerce and Rationalism - unless you're Poland or playing a culture game, how on earth are you gonna finish a starting tree, Commerce, and Rationalism, and still have any culture to dump into Ideologies (which are generally some of the strongest policies)?
I know.
Xcom units and GDRs are two that I already went to hospital about.
Just curious, this 1800 hours on Deity you brag about playing in your sig...that's all just one game, judging from comments like this, right?So you got five extra culture.
Yea that must be awesome.
Just curious, this 1800 hours on Deity you brag about playing in your sig...that's all just one game, judging from comments like this, right?
A frigate contains as much iron as a company of swordsmen, and both of them contain infinitely more than a battleship.Unfortunately allowing Japan no oil for Zeros is stupid though. Aircraft needed Oil. In fact Japan went to war because it needed more stuff like OIL. And no, `it`s a game not reality` excuse people come out with won`t cut it. Wish they`d chosen a different and more realistic solution there.
Exactly; an extra 2-3 culture in the early game makes an enormous difference, on par with settling a natural wonder in your capital, and later in the game, that gets boosted by buildings and wonders, and these tiles are huge food producers to boot. I can't imagine how someone manages to play this game more than a couple times without realizing that.1+Culture a tile is a big deal...and not for nothing guys, but we are talking about sea resources, that guarantee a food tile of at least 2-6 Food, 2-5 production, and 1-3 gold with work boats on them. Maybe I'm playing wrong but sea resources are always worked in my game as soon as the light house is built, and unlike the Chataue, Kasbah, and Jungles, its a priority tile that is boosting Growth (Fish, Whales, Crab). And did we forget that Airport and Hotels factor in tile culture yield for tourism?
Japan has been changed for the much better and I look forward to playing them
It is highly dependent upon the map, though. If you only have like 2 sea resources in your initial cities, it is not even worth mentioning. True, a small continent/island type map with a lot of atolls and resources around, and 3-4 culture per city is pretty significant.
I only add, because I interpret many of the "Japan changes are worthless" comments to basically mean that on most map types it will see very little to no use.
I agree that a mountain jungle city can potentially be extremely strong late-game, but the problem is that the most crucial turns are the earliest ones, and that's when jungle sucks. Also, your listed potential yield relies on you finishing Commerce and Rationalism - unless you're Poland or playing a culture game, how on earth are you gonna finish a starting tree, Commerce, and Rationalism, and still have any culture to dump into Ideologies (which are generally some of the strongest policies)?