Very nice early map, as I immediately had visions of acres of Terrafarms. Not exactly ideal early neighbors, but Catherine was in the mood to donate her excess proletariat and I was happy to accept 2 early.
-I got 1st pantheon by meeting 2 religious CS and took Earth Momma. Cathy had a very strong early religion and was determined to spread it. When she sent a brand new GP to my capital, I felt compelled to DoW (with Ashurbinapal's willing complicity), capture the GP, and sentence the heretic to several eons worth of penance as a landmark. After that, I just waited for my GP's to develop naturally, and was able to convert all of my cities to the glorious religion of Shark Diving for almost the entire game with very little threat. I took Feed the World, Tithe, Swords into Plowshares, and Religious Texts. Very smooth religious game.
-I went full tradition, then Patronage (only got 2 tenet before Rationalism). Because I was the only one to take Patronage, late diplo game was a cakewalk. If I had had a bit more cash or culture (to finish Patronage tree), I probably could have won diplo earlier as I had about 24 votes most of the time without much effort. FP went to me late, when I finally got around to realizing nobody else had Patronage.
-I built 3 early expos as good land was scarce, and Assyria decided that instead of forward settling, he'd just take over Monaco, basically in my back yard. Mountain range to the West provided great barrier from Hiawatha's always-expanding borders.
-Early diplo was about as smooth as it could be, with Assyria and Mongols being very cheap bribes. I barely joined in any wars and just built defense and infrastructure. Only generated 1 GG all game.
-Industrial period went about as perfectly as it could have. I proposed World's Fair, making everybody love the peaceful, happy Incas. I didn't even have to bribe to get others to war each other during WF, which was nice. I finished PT right before vote, popped a GA for Golden Age production boost (I like to call that Happy Hour
.cheers), and won WF easily. Bulbed 2 GS, and was ready to pop Oxford right on time to get radio. I'm 1st to ideologies, went Freedom, and then popped 3 GW's to get through ideological tenets in about 2 turns. Game was pretty much over at this point.
Strategic resources were a bit scarce, as I had to use my GG just to grab an offshore platform. Several CS' got taken out early in the game, so even with 6-8 allies most of the late game, I only got about 3-6 oil out of them, no coal, and no Aluminum. Trading partners, as always, became a pain in the A$$, but happiness never spent more than a couple of turns negative.
I probably could have finished 15 or so turns sooner, but I bulbed a couple of GS earlier than I should have just to ensure a tech lead on the battlefield. Late war was pretty easy as my anti-air just sat back protecting my Foreign Legion/Infantrymen and 2-3 Triplanes/GWB's died every turn as I did very little proactively.
I bought the final SS part, but had more than enough time to hard build the others.