A Noob SG.

I propose we Cottage most of the floodplains. We are Financial, we need to use our synergistic rivers and cottages, and floodplain cottages still supply surplus food.
I agree on teching AH.

I haven't advanced turn 11 yet but the 1st picture shows we will get a new pop next turn on the farmed FP.
Growth all the way so far.

The stone city site seems OK. The one to the west of it looks like it has a bit too much overlap with the stone city.
 
Here we are, finished up. Completed Animal Husbandry and set Horseback Riding as a place holder, as I'm not sure what to go for at this point. As far as the next build I think we put two turns into a warrior then go settler or worker. I'm feeling settler though. To the southwest our warrior encountered a lion, I managed to fortify in the forests and it was an easy victory. Another lion is roaming somewhere nearby him now though so keep an eye out. The second warrior was completed and I sent him one tile southeast to the forest and was planning a route to check the direct south out for possible city cites or civilizations.
 

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I propose we Cottage most of the floodplains. We are Financial, we need to use our synergistic rivers and cottages, and floodplain cottages still supply surplus food.
I agree on teching AH.


Growth all the way so far.

The stone city site seems OK. The one to the west of it looks like it has a bit too much overlap with the stone city.
Yes, I agree about the Cottages. The stone city also has Sheep and Corn.

Here we are, finished up. Completed Animal Husbandry and set Horseback Riding as a place holder, as I'm not sure what to go for at this point. As far as the next build I think we put two turns into a warrior then go settler or worker. I'm feeling settler though. To the southwest our warrior encountered a lion, I managed to fortify in the forests and it was an easy victory. Another lion is roaming somewhere nearby him now though so keep an eye out. The second warrior was completed and I sent him one tile southeast to the forest and was planning a route to check the direct south out for possible city cites or civilizations.

I feel that Settler would be better as well (especially because of the increased production speed from Imperialistic); I don't think we need more than 1 Worker with only 1 city. And, as far as techs go, I'd say that Hunting is the best choice, because of Scouts. We don't really know how big this landmass is, but I think exploration is important for goody huts. Maybe Masonry, and Mysticism after that. Maybe Masonry first, to get the Stone, and Mysticism afterward to build Stonehenge at double speed. Thoughts?
 
I'm not a huge fan of Hunting in general, we have no immediate resources that require camps (cept the deer if we head that way first) and scouts are fine but warriors will do fine without slowing us down. If we settle the stone where I marked we'll need Mysticism first to pop the borders since we aren't creative. I'd personally rather settle the stone first and snag the Pyramids for early representation as I think our Capital has an abundance of food to support Science Specialists and let us bulb some advanced techs early. Comments/critiques?
 
I support the representation plan.
 
Yeah, will probably play this weekend.
 
lurker:

improve the cows asap (6 yield tile), cottage all FP's, don't whip (so no switch to slavery after BW)

start settler now for city 2 for sheep + corn + stone

don't bother with HBR, no AI...just REX like mad. You have ideal leader for it.

so BW for copper, writing for libraries.

settle some cities for overlap with capital cottages to grow them in BC era (those riverside plains south of capital scream to me "check for sea food and decide on overlap with capital" - advantage no need for roads thanks to river).

your aim should be size 11+ capital at 1 AD (most probably monarchy way)

adjust settling pattern for non-creative leader (aka city 2 for sheep+corn has to be settled with both of those resources 1st ring or at least 1 of them, that desert spot between stone and corn screams to me "settle city 2 here, connect with road and tech masonry after BW before writing")

would use the first 2 warriors to fogbust prospective spots, so try to move back the western one towards north-north east from his position (fogbusting city 2 spot in ~8 turns), the new one rotate through south of capital towards west
 
HBR was just a placeholder. I agree with everything else you said, but BW. Where do you see copper?
 
HBR was just a placeholder. I agree with everything else you said, but BW. Where do you see copper?

didn't check save, but didn't saw horses on the SS (tough to see without bubbles though) so check the location of copper for barb defense and of course even if there isn't ton of forests in cap's BFC chopping can come in handy for good date of Mids.

will check the save better... but anyway BW is good plan questionable order of things (masonry before BW? to get started on the quarry sooner?)

edit:

checked the save... so BW definitely...no horses visible, to north a lot of tundra - it will be hell to guard northern borders

30 turns in continents map...well not sure with the map script, but you can be isolated.

the no espionage thingy will do some bad things with culture, so take really care with city placement (very important to settle with food resources 1st ring)

cottages in capital

one thing you clearly lack is happy resources. That brings some complications with Mids, because your cities will be very limited if you expand to 6+ cities. Would like to see more of the map before doing this decision, building mids for HR is very suboptimal.
The north can be interesting to find furs/silver.
 
Yea HBR I just set because I wasn't sure where to go next. I agree on food in first ring, but that city site seems too good to not borderpop it. Nice and close to capital and three good resources.
 
Played ten turns. Worker pastured the Cows, started a road to the West. Researched BW, but no copper in sight. Revolted to Slavery. We probably should research Archery not to become victims to the barbarians. We found Horses on our continent, though. No AI's so far.



 

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K. Just thinking aloud, do we whip for the Settler? Lost pop isn't a problem.. can we afford the unhappiness? Also, do we send a Warrior (or Archer) to escort him? Anyway, I'll play tomorrow.
 
lurker:

without espionage the great wall gives anonymous great people points (no great spy) and if you build mids after you get great engineer.


1-pop whip settler is surely very suboptimal and I think it's not needed (even if you're a little bit late with city 2 - ideally city 2 should come around T40)

I really think that the capital should not be whipped, the food is not there to make it good option. The slavery switch could been delayed a lot (maybe even after mids for 1T switch into rep+slavery)
 
Queued up Hunting and Archery, 1 Warrior, and a Granary (I'll shift production once Archery is finished). The Warrior exploring in the south finds the southern border of the continent (nothing remarkable. just some jungle), and I send him to explore further north. I send the Warrior in London to escort the Settler to Horsetown. I have my solitary Worker build some Cottages south of London. I research Masonry (thinking of Mysticism afterwards?) for 2 reasons: 1. It'll allow me to quarry the Stone west of London, 2. it gives me access to some wonders (thanks vranasm for the idea about the Great Wall). I settle Horsetown (or York) and set it to work on a Worker. (Roads would be nice) Here are some Screenshots: Your turn, Lempface!
 

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Sorry for the delay guys. Big weekend, huge Kentucky fan and was absorbed in the final four. Anywho, finished masonry, researched writing. Used binary research to minimize commerce loss. Settled Nottingham, which awesomely (and I didn't think of this before hand) gets immediate access to stone and corn because of London's 2nd border pop. Chopped one forest into a settler and whipped into that archer to get him out asap. Started researching math to get us some more hammers to push the Pyramids a bit quicker. It also unlocks the Hanging Gardens which we could consider. Set Nottingham up on a worker as we really need to get some more out asap. I suggest routing one SE of the worker to immediately hookup the stone to London and chop out those Mids. From there we can start running some scientists after we get a library built. Also spotted a decent spot for a production city in the south, quite a few plains hills there, woo! Bit of a bummer we don't have any basic happiness resources nearby so maybe calendar to get York's spices hooked up or construction for Colosseum?

World Overview:
Spoiler :


London:
Spoiler :


York:
Spoiler :


Nottingham:
Spoiler :
 

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Heh, maybe ixnay on the production city, those are desert hills. Hmm, should move it 1E to get those extra plains hills.

I also decided to whip the settler because we ended up settling the fish/horse city first. I'm not entirely sure why that was settled first because the stone city also has horse. We haven't even met another Civ yet, so they most likely aren't very close by so prioritizing horses in first ring confuses me. If I'm missing something please explain it. I thought that might have put us a bit behind if we were still trying for Pyramids so... WHIP!

Having a good time so far :):smug:
 
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