- Joined
- Nov 16, 2001
- Messages
- 2,686
There are definitely many possible ways to fix it. The immortal wall is the main problem. I suggest some simple bonuses that are easy to balance. It's just a level 1 bonus anyways, shouldn't be anything amazing.
Immortal Explorers are probably overpowered in-and-of-themselves. Consider it is essentially like giving every one of your Explorers a free escort to protect them from any and all Aliens. A very strong bonus that scales up with map size and dramatically increases your chances of scouting out your starting landmass and grabbing up any goodies/Expeditions.
Relying on enemy bombardment wouldn't be a good option. Manticores are only able to attack if the player decides to get close enough to the wall to attack. This means the player would always have initiative due to the wall. The Aliens would have no wall of their own. Even if it Manticores were a balanced option for the Aliens in response, it's still a terribly silly mechanic. "Hide behind the Explorers!
It appears that Alien Drones do not pass through Explorers, but rather attack them .. which they wouldn't be able to do if they have Purity 1, so the Explorer would block them. There would be cases where it may not be possible to block them from specific tiles (Canyons, Coastal), but those are less important. Have we seen a Siege Worm tunnel under a unit yet? I can't recall an instance. It appears to attack when moving to a tile occupied by a unit.
It's possible to allow them to phase through, or reposition the Explorers, but probably a much more complicated change than simply changing some bonus combat value or modifying time for an Expedition. Having it "never get attacked unless it's next to another Explorer" would be a gamey fix, with potential to be gamed in response. It would still allow for a great deal of funnelling (very powerful in it's own right, even with SODs ... in 1UPT even moreso) and some walling in very tight quarters.
Immortal Explorers are probably overpowered in-and-of-themselves. Consider it is essentially like giving every one of your Explorers a free escort to protect them from any and all Aliens. A very strong bonus that scales up with map size and dramatically increases your chances of scouting out your starting landmass and grabbing up any goodies/Expeditions.
Relying on enemy bombardment wouldn't be a good option. Manticores are only able to attack if the player decides to get close enough to the wall to attack. This means the player would always have initiative due to the wall. The Aliens would have no wall of their own. Even if it Manticores were a balanced option for the Aliens in response, it's still a terribly silly mechanic. "Hide behind the Explorers!
It appears that Alien Drones do not pass through Explorers, but rather attack them .. which they wouldn't be able to do if they have Purity 1, so the Explorer would block them. There would be cases where it may not be possible to block them from specific tiles (Canyons, Coastal), but those are less important. Have we seen a Siege Worm tunnel under a unit yet? I can't recall an instance. It appears to attack when moving to a tile occupied by a unit.
It's possible to allow them to phase through, or reposition the Explorers, but probably a much more complicated change than simply changing some bonus combat value or modifying time for an Expedition. Having it "never get attacked unless it's next to another Explorer" would be a gamey fix, with potential to be gamed in response. It would still allow for a great deal of funnelling (very powerful in it's own right, even with SODs ... in 1UPT even moreso) and some walling in very tight quarters.