I believe this mod is coming to a crossroads, this is the first time that there are technical interdependencies between several logically unrelated parts. So far you could always delete those directories you did not like to get rid of them, without this interfering with the rest of the mod. This now no longer is possible in all cases - and this will happen more frequently with the changes I intend to do.
There imo are two options now, have a base mod and an expanded mod which contains additional changes, so you have the option to either use the base or the expanded version but no longer the option to mix and match the changes (due to dependencies between them), or to go with the new pluggable format introduced by the
World of Civilization.
A while ago (post #67 for those interested
) I said that I will not add a .dll to the mod as I do not want to depend on one. I still am reluctant to do so, but WoC promises to solve the dependency problem, so things would remain pluggable (potentially even to a higher degree than they are now, depending on how for I want to go with it).
So what is your take here, is the ability to unplug unwanted parts of the mod actually useful (even at the price of having a .dll which potentially introduces gameplay changes like
Bhruics changes (and which most likely will need an update when there is another CIV patch, thus making my mod unusable with the latest patch in the meantime) ? Or would you prefer to not have any gameplay changes, at the price of having one cohesive mod of which parts no longer can be removed ?
Just curious, this doesn't mean that I will follow the majority vote here
I haven't made my mind up yet though.
What about you other modders (Wolfshanze, avain, ...), do you intend to switch to WoC format ?