Worst starting bias?

Maybe Sweden got tundra bias because its fits indrectly with UA.

By starting at top or bottom you get less chance of making enemies by expanding which is what Sweden want.
 
Tundra starts can be great, or awful, depending on what you make of it. For Russia, playing peaceful or waiting for late-game domination, it is amazing (faith, strategic resources, room for numerous small cities, deer, fish, only having 1 neighbor, etc). You couldn't ask for a better start bias (except maybe desert). For Sweden, it is much more iffy, since your great person generation requires you to actually work specialists, which you won't have enough food in the tundra to support. But, needing a military means you also can't use many food routes. So, you actually need to take out a neighbor and get some good land asap before you set up your great person city. But, taking out a neighbor before having friends makes everyone else hate you, which is bad for Sweden too. It's a mess. Sweden is uniquely ill suited for the tundra. Civs with no start bias would all do fine there.

The worst start bias is Plains. There's nothing inherently wrong with it, you just can't do anything about it. It is entirely inflexible. Forests and Jungles have grasslands beneath them; Deserts and Tundra have faith and natural protection on one side; Hills are near mountains. Plains gives you nothing to hang your hat on and no ability to grow your population. It's the opposite problem as Grasslands, and as usual, between food and hammers, food wins. Also, the Grasslands bias are for India (which needs to grow anyway) and Dutch (which needs the marshes nearby)... so they're well suited. The plains bias is for Mongolia and Poland, and you'd hear a lot more complaining if those civs weren't so strong. Poland needs plains because it's the only land that supports all three of the stable animals (horses, sheep, cattle), but note that this does leave them open to invasion from everywhere, hmmm, and is otherwise not particularly desirable. The Mongols need plains because they need horses, period (only available on grass, plains, and tundra). Grass has no hammers (and only when you need to attack at a specific time, do hammers become more important than food). Tundra has trees, which slow down horses. So, despite all three being historically accurate, the game went with Plains.

If you take a random no-start-bias civ, Plains would be the worst start for most of them (worse than Tundra/Desert/Jungle). However, of the civs with a start bias, Sweden-Tundra may be the most mismatched. The weirdest part is that it was a recent change brought on by BNW. Sweden was fine with no start bias before BNW. Now, it's unfairly crippled. For Sweden, I would change the start bias to "avoid jungle".
 
Tundra starts can be great, or awful, depending on what you make of it. For Russia, playing peaceful or waiting for late-game domination, it is amazing (faith, strategic resources, room for numerous small cities, deer, fish, only having 1 neighbor, etc). You couldn't ask for a better start bias (except maybe desert). For Sweden, it is much more iffy, since your great person generation requires you to actually work specialists, which you won't have enough food in the tundra to support. But, needing a military means you also can't use many food routes. So, you actually need to take out a neighbor and get some good land asap before you set up your great person city. But, taking out a neighbor before having friends makes everyone else hate you, which is bad for Sweden too. It's a mess. Sweden is uniquely ill suited for the tundra. Civs with no start bias would all do fine there.

The worst start bias is Plains. There's nothing inherently wrong with it, you just can't do anything about it. It is entirely inflexible. Forests and Jungles have grasslands beneath them; Deserts and Tundra have faith and natural protection on one side; Hills are near mountains. Plains gives you nothing to hang your hat on and no ability to grow your population. It's the opposite problem as Grasslands, and as usual, between food and hammers, food wins. Also, the Grasslands bias are for India (which needs to grow anyway) and Dutch (which needs the marshes nearby)... so they're well suited. The plains bias is for Mongolia and Poland, and you'd hear a lot more complaining if those civs weren't so strong. Poland needs plains because it's the only land that supports all three of the stable animals (horses, sheep, cattle). The Mongols need plains because they need horses, period (only available on grass, plains, and tundra). Grass has no hammers (and only when you need to attack at a specific time, do hammers become more important than food). Tundra has trees, which slow down horses.

If you take a random no-start-bias civ, Plains would be the worst start for most of them (worse than Tundra/Desert/Jungle). However, of the civs with a start bias, Sweden-Tundra may be the most mismatched. The weirdest part is that it was a recent change brought on by BNW. Sweden was fine with no start bias before BNW. Now, it's unfairly crippled. For Sweden, I would change the start bias to "avoid jungle".

If I have a river with plains I am happy. Farmed fresh water plains get you 3 food 1 hammer with civil service. This will grow your city and get you some production with every tile. Definitely better than flat tundra which only gets you two food fresh water farmed. Also tundra border snow so your direction for expansion is limited.

Even farmed non freshwater plains will maintain your food surplus as you grow plus give you a hammer. When you get fertilizer you get a big growth spurt.

Plains won't make a super city but can make strong second string cities that can produce their own buildings while growing slowly. With some bonus food tiles, multiple rivers or strategic resources you can get a real powerhouse in plains.
 
Tundra starts can be great, or awful, depending on what you make of it. For Russia, playing peaceful or waiting for late-game domination, it is amazing (faith, strategic resources, room for numerous small cities, deer, fish, only having 1 neighbor, etc). You couldn't ask for a better start bias (except maybe desert). For Sweden, it is much more iffy, since your great person generation requires you to actually work specialists, which you won't have enough food in the tundra to support. But, needing a military means you also can't use many food routes. So, you actually need to take out a neighbor and get some good land asap before you set up your great person city. But, taking out a neighbor before having friends makes everyone else hate you, which is bad for Sweden too. It's a mess. Sweden is uniquely ill suited for the tundra. Civs with no start bias would all do fine there.

The worst start bias is Plains. There's nothing inherently wrong with it, you just can't do anything about it. It is entirely inflexible. Forests and Jungles have grasslands beneath them; Deserts and Tundra have faith and natural protection on one side; Hills are near mountains. Plains gives you nothing to hang your hat on and no ability to grow your population. It's the opposite problem as Grasslands, and as usual, between food and hammers, food wins. Also, the Grasslands bias are for India (which needs to grow anyway) and Dutch (which needs the marshes nearby)... so they're well suited. The plains bias is for Mongolia and Poland, and you'd hear a lot more complaining if those civs weren't so strong. Poland needs plains because it's the only land that supports all three of the stable animals (horses, sheep, cattle), but note that this does leave them open to invasion from everywhere, hmmm, and is otherwise not particularly desirable. The Mongols need plains because they need horses, period (only available on grass, plains, and tundra). Grass has no hammers (and only when you need to attack at a specific time, do hammers become more important than food). Tundra has trees, which slow down horses. So, despite all three being historically accurate, the game went with Plains.

If you take a random no-start-bias civ, Plains would be the worst start for most of them (worse than Tundra/Desert/Jungle). However, of the civs with a start bias, Sweden-Tundra may be the most mismatched. The weirdest part is that it was a recent change brought on by BNW. Sweden was fine with no start bias before BNW. Now, it's unfairly crippled. For Sweden, I would change the start bias to "avoid jungle".

While it's not quite as good as Grassland, I can't rate Plains below Tundra. Plains has its own notable advantages, namely things like strategics on Plains always being better than in the Tundra, or the fact that Plains has access to a few nicer resources. You can get Wheat in Plains, but you won't see it in the tundra for sure. (You can get Deer anywhere you get a forest). Also, Plains Deer has the advantage that you can chop the forest for no change in tile yield, giving you an option early game without hampering lategame.

I've seen things like Salt on either tile, but again the base tile yield is better on Plains. Salt is one thing Plains has over Grass.
 
While it's not quite as good as Grassland, I can't rate Plains below Tundra. Plains has its own notable advantages, namely things like strategics on Plains always being better than in the Tundra, or the fact that Plains has access to a few nicer resources. You can get Wheat in Plains, but you won't see it in the tundra for sure. (You can get Deer anywhere you get a forest). Also, Plains Deer has the advantage that you can chop the forest for no change in tile yield, giving you an option early game without hampering lategame.

I've seen things like Salt on either tile, but again the base tile yield is better on Plains. Salt is one thing Plains has over Grass.

I take it you haven't seen a Grassland Forest Salt?
 
Jungle is the worst for me. At least Tundra is easy to move out of with your Settler.
 
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