Insanity_X
Warlord
- Joined
- Feb 1, 2009
- Messages
- 230
Oil Wells dont dry up in the game. there is simply a limit on how many units it (or any other strategic resource) can supply.
I wonder if you will be able to get more out of a strategic resource with technolgy. For example, we can mine deeper and drill deeper now vs 50 years ago.
Jon Shafer: Have you played Panzer General? It's kind of a similar situation. You have ground units, and air units. You also have hexes and one-unit-per-tile. We've got three layers of units - civilian units can stack with military together. You can have a worker unit and a warrior unit on the same tile, but not two of either.
My Viking brother is surely rightNo no no..
We come from the land of the ice and snow,
From the midnight sun where the hot springs blow.
Hammer of the gods will drive our ships to new land,
To fight the horde, sing and cry: Valhalla, I am coming!
It's the Vikings!
according to The Eurogamer
in an answer to a question about half the page, Jon Shafer refers to layers, but i find that the term slots is more appropriate.
a land tile will have three slots: a military slot (presence/absence of a military unit), a civilian slot (presence/absence of a settler/worker/explorer), and an air slot (presence/absence of an air unit).
Masonry is a tech. It will allow you to build walls. These walls can bombard outwards.
It's in the video interview on gameinformer.com with Dennis Shirk.
http://gameinformer.com/b/features/archive/2010/03/10/civ-5-video.aspx
What is this about there being no trading of technology?
I thought Civ V was supposed to be focusing more on diplomacy. Technological exchange is one of the fundamental foundations of civilization.
no tech trading. however civs can engage in a scientific cooperation that will boost science by 15% in each civ. i wonder if this bonus will stackWhat is this about there being no trading of technology?
I thought Civ V was supposed to be focusing more on diplomacy. Technological exchange is one of the fundamental foundations of civilization.
an air slot does not imply return to civ2/SMAC air units' behavior. rather it means that anyone cannot station more that one air unit on any one tile. and i think that air missions will be the way air units work.That means air units move around the map over multiple turns like other units, like in SMAC, not fly a mission and immediately return to base like in CIV4. That's the first bit of news about CIV5 that has made me go 'urgh'. Hopefully it will be implemented better than it was in SMAC - aircraft running out of fuel and crashing if you didn't remember to send them back to base every other turn