Your Most Epic Fails

I have been playing a game with England on a huge scrambled earth map where the only victory condition is domination... And I was dominating. I laid low until I got ship of the line and started to war machine like I always do, going from one coastal city to the next and destroying everything, taking only capitols and raising the rest. I do this for the sole purpose of getting enough experience for my Ships of the line so that by the time they are ready to be upgraded to battleships, they have so many promotions that they can have extended range and the logistics promotion.
I was killing it when I noticed that one if the World Congress propositions was an embargo on me. I did everything I could to stop it from happening with the few turns I had left, but the results were almost unanimous, and I was embargoed and cast into a crazy deficit that just left me hopeless.
 
Escorting settler with archer. Decides to bombard a barb along the way. Settles a city instead.

Got a GP to enhance religion. Spreads religion instead in holy city.

Sent from my Galaxy Nexus using Tapatalk
 
On a continents map that looked more like large islands I was England and had the Great Lighthouse. Japan had been annoying all game (early jointly DoWed with their buddy Attila). Fought that off and took Attila (longbows) but, in the later game they came with a fleet four times the size of mine including fully laden carriers. Got them down to a few ships and almost no army before my last battleship sank and I lost one coastal city.

Then Greece took me from behind. Took my second city in a single turn with give battleships, two carriers and a privateer. Rage quit...


Sent from my iPhone using Tapatalk

Greece took me from behind... That sounds so wrong on so many levels
 
I once didn't pay attention to my Roman friend, so he backstabbed me while we were in war with common enemy, your friendly neighbor Shaka. :D

Wasn't all that fatal, but he took down my second (and biggest city after capital), completely destroying all of infrastructure, because I retake the city, and good ol' August took it again, then I capture it again... so city was completely left without any structure and population dropped to 2-3... and that was my science city. :lol:
 
I was ranked 7 in military and I had neighbor civilizations make Dows on me and a backstab. I was the Iroquois and at first i got a Dow by Inca and Arabia. I was able to get ahmad to try to Dow Inca but wonder spamming Teresa somehow managed to make a Dow on my Iroquois civilization with Morocco who i thought was helping me out. I guess she was able to get ahmad to backstab me. Before you know it, I had cs, Inca and Morocco enemy troops in my lands. I had lost many wonders and got paid many times on the same turn. I also got ranked 7 in literature. In about 5 turns i lost a city and my capital. I guess the civilizations didn't like me keeping both of atilla's cities and not having enough wonders built.
 
I was playing as Babylon on King a while ago for a science victory. My neighbor was Gandhi, since I was working on the international games I wanted to have aluminum ready for spaceships when it was done (instead of taking more time to build recycling factories) so I accidentally traded him uranium for his aluminum (instead of oil). He took that uranium, and gave it back in an inhumane way in the city of Babylon and Akkad (twice on Babylon). So I didn't win that game.
 
1. Long time lurker, first time poster, created my account just to post this MASSIVE epic fail from last night.

2. The story...

Wanted to do some light playing last night before bed to wind down. Fired up a game on quick speed, random civ, random size, random map. Ended up pulling Babylon on a standard archipelago map. Ok. Everything's faster on quick speed, so I proceed to get the Great Library, boost into Philosophy, and get a T30 or so National College. Nowhere else to really settle on this archipelago map, so I just go OCC self-imposed and figure, heck, I'm already barreling through science, let's go science.

...

T100 - Have grabbed almost too many wonders at this point, the only ones I've really missed are ToA, the Great Lighthouse, and Statue of Zeus (this will come into play later in the story).

T200 - Busted through Information era, have most of the techs I need for science victory. Can't seem to find the Apollo program anywhere, but I'm tired and get busy working on something else.

T220 - Still can't find the Apollo program, but I'm so close to a culture victory, I thought I'll just finish the game off this way.

T240 - Influential over 5 of 7 civs, but never once saw a notification of me getting close to a culture victory.

T260 - ... "Where's the vote for world leader for a diplo victory? I own almost half of the city states with GPT out the ying-yang to buy up any I need that would get me the win?" ...

...

T283 - Check the victory progress screen. "Time/Science/Diplomacy/Culture Victory Conditions have been disabled."

Prologue: My previous game was an experiment with Shaka to see how awesome Impi's were. Huge Pangaea, Domination only. Remembered to reset random civ, and the size, and the map type. Forgot to turn on the other victory conditions.

Moral of the story: Don't drink and drive. Don't wear white after Labor Day. And don't play Civ while exhausted. You may end up playing an entire game bent on one victory condition that isn't even a possible way to win.
 
1. Long time lurker, first time poster, created my account just to post this MASSIVE epic fail from last night.

2. The story...

Wanted to do some light playing last night before bed to wind down. Fired up a game on quick speed, random civ, random size, random map. Ended up pulling Babylon on a standard archipelago map. Ok. Everything's faster on quick speed, so I proceed to get the Great Library, boost into Philosophy, and get a T30 or so National College. Nowhere else to really settle on this archipelago map, so I just go OCC self-imposed and figure, heck, I'm already barreling through science, let's go science.

...

T100 - Have grabbed almost too many wonders at this point, the only ones I've really missed are ToA, the Great Lighthouse, and Statue of Zeus (this will come into play later in the story).

T200 - Busted through Information era, have most of the techs I need for science victory. Can't seem to find the Apollo program anywhere, but I'm tired and get busy working on something else.

T220 - Still can't find the Apollo program, but I'm so close to a culture victory, I thought I'll just finish the game off this way.

T240 - Influential over 5 of 7 civs, but never once saw a notification of me getting close to a culture victory.

T260 - ... "Where's the vote for world leader for a diplo victory? I own almost half of the city states with GPT out the ying-yang to buy up any I need that would get me the win?" ...

...

T283 - Check the victory progress screen. "Time/Science/Diplomacy/Culture Victory Conditions have been disabled."

Prologue: My previous game was an experiment with Shaka to see how awesome Impi's were. Huge Pangaea, Domination only. Remembered to reset random civ, and the size, and the map type. Forgot to turn on the other victory conditions.

Moral of the story: Don't drink and drive. Don't wear white after Labor Day. And don't play Civ while exhausted. You may end up playing an entire game bent on one victory condition that isn't even a possible way to win.

I LOLed so hard :lol:

Welcome to CivFanatics :D
 
Before they tweaked liberated civs to tolerate your troops, I remember expending great effort to liberate Ethiopia from the clutches of America. I swooped in like a paladin and freed them, even going so far as to give them a sizeable army so they could defend themselves. The troops I hadn't given them were resting nearby.

A few turns later the denounced me, citing my military buildup on their borders, and then declared war on me with my former troops. -_-

Let's just say I'm glad they fixed that. I haven't done anything like it since, though. And even though it's completely illogical, I still have a grudge against Ethiopia. :p
 
Ladies and gentleman, I have one more wonderful (or woeful!) Epic Fail to post here.

In the very end of good games I like to make Epic D - Day - massive navy/army attack on the biggest warmonger/douchebag/most annoying enemy. Also, I sometimes make something like this when one particular civ is close to victory... Well, in the very end of my awesome Netherlands modded game, I decided to attack China. I thought they could take science victory faster than I can take my diplomatic one. I created giant fleet and powerful land army, I put here all of my elite forces, and sent them to China.

The beginning of the operation was pefect: Chinese fleet was crushed, and two main Chinese ports were taken. Then, after hard fights, I have taken Beijing.
My land forces suffered medium losses, but everything was fine; my main goal of humilitating China was achieved.
And then I realised horrible thing - the fourth main Chinese city, Shanghai, had three nuclear missiles. I completely didn't know about them. In the panic, I decided I have to take Shanghai to destroy the missiles (to be honest, all of that is more because of Immersion and "Responsibility for the Fate of the World" than because of victory conditions).
I thought AI won't nuke my forces on their own land.
Oh my God.
First nuke hit Kanton, second nuke hit Nankin, 1/3 or more of my fleet was completely destroyed, along with my elite post Sea Beggar - Destroyers. In the meanwhile, my land forces were attacking Shanghai; when I managed to take that city, China evacuated their nuke and immediately send it towards mine captured city.
Using that one nuclear missile they destroyed 7 my units being perfectly next to it, including my elite infantry with March and Blitz, my elite artillery, elite hellicopters... In the same turn, powerful Chinese army returning from the other side of continent crushed most of my remnants. We signed peace. Theoretically, all of my goals were achieved - I destroyed Chinese economical power, I was going to give them captured cities back, but when you go for an Immersion, following losses are heartbreaking:
40% of my giant fleet lost, including my best units
80% of my airforce lost (carrier nuked :l)
~75% of my entire in - game land army lost, including my best units

Also, when you go for an Immersion and Bringing Peace, you are not happy when communist Chinese regime nukes his own cities, killing millions of people... Oh, and because I was playing with Global Warming Mod, and Global Warming is enhanced by nukes, in the very next turn hurricane hit my capital, killing 12 citizens. And hurricanes and deserts started to devastate world.

Yeah, that was perfect time for Diplomatic Victory and United Nations.

This nuclear fail was perfect dark ending for the dark game (lots of wars, diseases, hatred between civs and razing cities ;) )
 
Dissatisfied with my starting location, I went exploring with both warrior and settler hoping to find a better spot for my capital. Turn three, my initial settler was captured by barbarians.
 
Earlier today I was about to take Hiawatha's capital at a river, who had built a road (just one tile) inf front of it, so that my troops could attack without river-penalty. When the city shot my spearmen, I razed the road, gaining no health obviously and having to waste another turn on shuffling the units across the river.

Duhhhhhhh!
 
I have been playing a game with England on a huge scrambled earth map where the only victory condition is domination... And I was dominating. I laid low until I got ship of the line and started to war machine like I always do, going from one coastal city to the next and destroying everything, taking only capitols and raising the rest. I do this for the sole purpose of getting enough experience for my Ships of the line so that by the time they are ready to be upgraded to battleships, they have so many promotions that they can have extended range and the logistics promotion.
I was killing it when I noticed that one if the World Congress propositions was an embargo on me. I did everything I could to stop it from happening with the few turns I had left, but the results were almost unanimous, and I was embargoed and cast into a crazy deficit that just left me hopeless.

Revoke embargo for next WC. :p Since you already like going La Hombre on other AIs, take out ones that like to go CS heavy, don't spend money and turn before WC buy up all CSs so you can have 20-30 votes... then vote to revoke embargo on yourself (you can also try to buy up AI's votes)

or you can go completely for domination victory and kill all the AIs. :lol: Don't even bother with trade routes to AI, since you can still send them to City States. :p
 
Escorting settler with archer. Decides to bombard a barb along the way. Settles a city instead.

Got a GP to enhance religion. Spreads religion instead in holy city.

Mistaken use of GP :) Once I was building a market in my city (3 turns left), a GE popped up. Instead of clicking on the sleep button, I consumed him...


Also: was at war with Augustus, I offered me peace. On the deal panel, I could see "make peace with CS", etc, it was fine for me so I click on accept. BUT I didn't scroll the panel: he asked all my cities but my capitol, I came back on the map with only my capitol remaining.
 
Kamehameha. Huge tiny islands map. Marathon speed. Gonna settle into a nice long game and abuse that UA. Scout out lots of islands, find tons of ruins, settle every new city near a luxury I don't have. Good times. Being Polynesia, I can just ignore that top row of the tech tree after fishing boats and research all of the good stuff. Being marathon, I'm 600 or so turns in before I can build harbors. Start building them in my other cities. Get one or two done, now it's time to build one in my capit- oh... Not on the coast. :goodjob:
 
Use cavalry to reveal a city to pound it with artillery, then move cavalry away to avoid being killed by the city. Forget to move cavalry at the start of the turn. Instead of attacking, artillery moves toward the city, gets killed.

Accept a deal to provide a luxury for 5 coal, since the other civ has no luxury available. Build factories and ironclads. When the deal is to be renewed, notice that now they have a lux, so change coal for it.

Confuse great works with artifacts. Trade away renaissance art, lose bonuses on Sistine Chapel.
 
I just started a game without using putmalk's Civ IV diplomacy mod. One of my biggest failures.
 
Top Bottom