What sort of map and what # of AI and CS on it? it helps to have at least an extra Civ (2-3 on Huge) and a few CS on the map. Archipelago and Small continents seem to cause more peaceful games, or games with "white wars" in which no city gets taken. It's not always true, though, just more frequent than on some other maps.
I've got a few really peaceful games on Emperor/King, but I also commonly get total blood fests.
The AI is not really less aggressive I would say, it's just better at understanding and protecting its own interests in some (alas not all) of the BNW mechanics, which makes it more likely to avoid wars. Its wars make more sense, if you wish.
For e.g. if it cares for its gpt (not all leaders do) and you're the only civ or CS the AI can reach before it gets harbors, that AI is far less prone to DoW and loose the trade routes... or the luxuries from trade that allows it to grow/expand. But if an AI like Oda has two neighbors, it's not rare to see it assingn its TR to one, DOW the other, then wait and re assign the TR to the first while he DoW the second. Similarly in the later game the AI that's signed RA becomes very reluctant to DoW and lose it, which seems to make it less likely to even denounce. Allying a great deal of the CS, leaving the AI with only 1-2 each, also deprive the AIs of the happiness they bring, and slows down their desire to expand.
Some of the AI (not quite all, some simply don't give a damn, especially if they're strong enough) seem reluctant to take actions that would make them lose their trade partners and declared Friends, for instance going to war early and suffering big warmonger penalties.
For all that, I see plently of wars in my games, often enough after Ideologies arrived it's one war after another, with ideological partners goinf after a chained denounced black sheep (there's often more than once by then). I also usually get at least one very expansionist/imperalist Autocrat (very often it's Poland) who wipes out several Civs to take a whole continent then goes for a Culture or Space victory.
Whether I'll be DoWed or not depends a big deal of who's next to me and how much we have to struggle to grab land, but also on what sort of diplomacy I follow. If I use bribes, Defense pacts, protect some CS, agree to go to war with an ally, denounce other Civs, capture a few cities etc. I will end up involved in many wars and get DoWed in turn. If I play to deter aggression by sending many TR, agreeing to trade deals etc. with many AI it's a game in which relations won't worsen until Ideologies and even then the differences over that won't be enough to fully break the friendships.
For sure if you play not to be attacked and give the AI incentives to also be peaceful, while you ignore the AI that denounce or are denounced too much, chances are you get very peaceful games. It's precisely the reverse effect of chained denouncements: the chained DoFs. If you sign too many early on, the AI are positively influenced and tend to sign DoF with each other, and add yet another and another and it becomes a loop of near automatic renewals. Eventually one partner behaves very badly and it turns into a chain of backstabbing and denouncements that create a black sheep, but in many games the "chain of DOF" can get very strong.
In my current game there are two black sheeps and plenty of wars and denouncements on the other continents, but as I've favored peace and trading too much until I got my Winged Hussards up my own continent has never seen any war between the Civs. Maria bullied a CS of mine and I didn't let it pass, but between the TR, trade deals and all, we re signed a DoF. Pacal has taken out 2 CS, and hasn't been denounced for it. We clearly both wish the other's land as we're limited to four cities (thus Pacal going after 2 CS to expand and using me and Maria for trade instead). Maria has simply not renewed her DoF with him after the second capture, so I'm waiting for mine to expire too to see if I get can Maria to DoW Pacal with me to get a city and liberate his 2 CS.
The bottom line is that IMO the new mechanisms encourage the AI to contain its desire for aggression with its neighbors. Wars occur, and sometimes a lot of them, and often as a mean to expand, but otherwise enmities are very often intercontinental between AI that can't have TR with one another. It's often like that until there's a rush of expansion by conquest mid game, or otherwise only after Ideologies come in, or if the human player plays the game either aggressively himself, or more deviously to make the AI dislike one another and go to war.