Dawn of Civilization - an RFC modmod by Leoreth

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Iraq definitely, possibly also Japan and South Korea.

Meanwhile, Russia has the ex-Soviet stans and China has North Korea.
 
you should see late vassals as satellite states or something like that I think...

Yeah mate, I agree with that way to see it! I had a game in which both the US (me) and the USSR had a couple vassals, it felt like the Cold War and all :D
 
Iraq definitely, possibly also Japan and South Korea.

One could argue that Israel is an American vassal as well (Or is it the other way around? :p).
 
Leoreth, interesting you live in Munster, I live down in Stuttgart...Just gaging how far away we are from eachother.
 
Yup, I'm closer geographically to strijder20 for example :)
 
I'm actually set to PCS from here in a year and I will miss Germany a great deal, that is for darn certain.
 
ps-on the question of Vassals and Satellite States, it would be interesting to see Satellite states, maybe not so much a vassal, but friendly status and defensive pact or something? This may be really a matter that Civ was not built to resolve.
 
I love this mod and have been playing it consistently for months now. I have played as most civs and think the addition of the new Asian countries is great.

:goodjob:

However, I must say Germany is insane! In most of my files they somehow manage to completely and utterly dominate Europe by the 1700s. At minimum, they stretch from Finland in the north to Turkey in the South, with Moscow typically being just on their borders. By the 1800s they'll have taken over France and the Netherlands. By the 1950s they usually control Central Europe, Scandinavia, France, Netherlands, Spain, the Balkans, Turkey, Italy, Greece, Mesopotamia, and Botswana or Zambia. AI Germany always wins time victory if I'm unable to pull off historic or space race (I've never seen them win space race. I think Bismarck is too obsessed with seizing every independent city in the world, that he fails to focus on winning the game :lol: ). The Germans are often at least 4-5 techs ahead of me, no matter what era or who I play as. The tech portion is accurate for the 19th and 20th centuries, I guess, but I not really accurate for the medieval age.

Other comments:

-The United States can be pretty wimpy. I don't exactly expect anything to be done about this since they've always been like this. They get trapped between the Atlantic Ocean and France or England most of the time. Whenever I play as US I'm able to kick the Europeans and Aztecs out of the US's historical area. I guess the AI are too afraid of having to go to war. I laugh at American exceptionalism every time poor, weak little Washington contacts me asking to trade cotton for uranium or oil.

-I still get cracked up at how the Chinese constantly switch between Mao and Cixi throughout the 19th and 20th centuries.

-Playing as Arabia is brutal! I build up a nicely sized empire, then the barbs, Egyptians, Seljuks, Mongols, Iranians, and Turks screw it all up. It'd be nice if they had slightly better production so that they can build some camel archers to hold off.

-The Mughals is a nice touch. I especially like how they often turn into Pakistan when the UK or Indians kick them out of India.

Edit: By the way, I'm playing on an older version. I downloaded the newest version earlier today, but wanted to give my comments anyway.
 
First of all, nice to hear that you like the mod :)

I have indeed addressed many of the aspects you mention in the following versions (I gather you're playing on v1.8?). Germany is split up and rarely dominates Europe now, Cixi was removed and the leader switch algorithm was completely rewritten, so constant changes shouldn't happen anymore either way. America still has some problems, but I've helped them along a little and they're doing a lot better now.

For Arabia, it's part of the challenge to resist all these attacks. I've found it to be possible to build enough camel archers to repel them. Also, later versions add the Fanaticism civic which gives +25% unit production with Fanaticism that might be helpful in this situation.
 
If you are using Windows, look in (My) Documents > My Games > Beyond the Sword and you will see a CustomAssets folder. Look at the Properties and it should show 0 bytes, 0 files (there should be a complex tree of subfolders, but nothing in any of them).

If there is, then back up or delete those files.

(It's a way that you can change parts of the game just for yourself. For example, I sometimes change the names of 'Protestant Monastery', 'Islamic Temple' and 'Islamic Mosque' to 'Protestant Seminary', 'Islamic Mosque', and 'Islamic Grand Mosque' respectively)

I have deleted the CustomAssets folder, but still it does not work. I open the mod, and then a lot of windows about an error or something appears. I still can select my civilization but I cannot open the Civilopedia nor play a game. (Once I play the game, I immediately loose).

What could still be the problem if I have deleted the CustomAssets?

Then I go to test this mod in my house's main computer (a Windows) and it says something about a screen resolution.

How do I solve these problems?
 
Are you sure you're on BtS 3.19?
 
This is a fantastic mod that has made a game that is ancient by technological standards playable up to and beyond its sequel. :)

It's probably already been suggested, but what would you all think of adding the Papal States? I always get a little sad when I see that pathetic little independent city building Triremes in 70 turns on the awesome territory that is Roma. I'm sure you've already thought of some potential UHV's, like controlling Jerusalem and parts of the mideast that were crusader controlled for X amount of years. In fact, you could make the Papal unique unit a Crusader; a base Knight that is capable of defensive bonuses or something of the like, to reflect the nature of the knight corps that controlled the crusader states in the early 1000s AD. You could even set up a scripted event for the AI Papal States where a stack of Crusaders in Galleys attack Al Quds and coastal Egypt around the time the crusades took place. Though France, Spain and HRE spawn at war with the Arabs, I haven't yet seen anything more than galley/trireme harassment by either side, so you could include a combined force like the one in the 1000 AD map that came with stock BTS.

They could have a unique building, maybe a bank, that doubles the gold output from priest specialists or something of the like.

I realise it would probably require some UHV changes to be made, particularly to Italy (maybe make one of their UHVs to control Roma by X century?) and some spawn changes, again with Italy (make them a non-conditional spawn, possibly with some galleys and settlers for early colonial expansion in the spirit of the Venetians?) I do recall however that historically the Italian peninsula wasn't united under one monarch until well into the 1800s. Currently Italy is usually a very powerful state if they take Roma early, I've seen them vassalise the HRE or France several times if they aren't gangbanged early on.

Just an idea for some future update to keep things rolling along. Whatever you do, keep up the good work!
 
First of all, nice to hear that you like the mod :)

I have indeed addressed many of the aspects you mention in the following versions (I gather you're playing on v1.8?). Germany is split up and rarely dominates Europe now, Cixi was removed and the leader switch algorithm was completely rewritten, so constant changes shouldn't happen anymore either way. America still has some problems, but I've helped them along a little and they're doing a lot better now.

Yes, I was on v1.8. I didn't think any of the problems were bad enough that I needed to look for new versions. As you probably guessed, I didn't check the OP before my last post. :blush:

I played the newest version with the graphics mod for a while today as both the Mughals and the Prussians. The changes seem to work out pretty well: the Prussians are advanced and powerful but it isn't super easy to conquer all of Europe.

The graphics pack is great.

For Arabia, it's part of the challenge to resist all these attacks. I've found it to be possible to build enough camel archers to repel them. Also, later versions add the Fanaticism civic which gives +25% unit production with Fanaticism that might be helpful in this situation.

Thanks. I'll give them another play soon.
 
The Papal states are represented by the AP. Even though it isn't a civ proper, the resident is supposed to represent the pope. Besides, Italy already exists so it wouldn't be feasible for have the PS too.
 
Hi guys,

First time trying this modmod and loving it so far. Quick question though - why has Japan's stability map been reduced? It seems strange to me that the areas in the Philippenes and and surrounding islands now give them instability.
 
Think I saw Papal States as a dynamic name for Italy during my last game on svn.

It happens when their capital is at Rome.
 
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