Syailendra
Prince
man, you can't say that one civ that have exploration ua is best while spamming scouts and you play without barbarians. Heck, there are plenty barbaric people back 6000 years ago!
Well, pretty sure this is a troll account now. For shame, and to think I took the time to put together a five minute, 2:30 am tier list.
Standard map size
Standard time
Standard amount of other civs (8)
Standard amount of other CS (16)
Deity
Random map type
Ancient Era start
Allow Policy Saving
All other settings default
Quick Combat allowed (quick combat just removes the animations which speeds up the game dramatically)
Quick Movement allowed (same essentially as quick combat)
No ancient ruins
No barbarians
A Let's Play done (with screenshots) of this would be very helpful for us to understand this. Can you demonstrate it for us? I'd like to see how the 6 scouting method works as well as filling out honor to go crush the world.
1. Cut a hole in a box.
2. Put a troll in that box.
3. ???
4. Profit!
OP is a hilarious troll.
God tier - Ethiopia, Korea, Mayans, Babylon
Water tier - Polynesia, Ottomans
Trash tier - India, Denmark, Greece, Songhai, Egypt, America, Celts
Middle tier - Everything else =P
You could rank the middle tier civs between themselves but that'd be nitpicking IMO.
I think the most powerful depends on your desired victory conditions. Babylon and Korea rock in Science... China and Mongolia play nice at war. France and Egypt at culture and the greeks and siam at diplomacy.
Well, pretty sure this is a troll account now. For shame, and to think I took the time to put together a five minute, 2:30 am tier list.
God Tier
Ethiopia
Inca
Maya
I'm not arguing against the list, but I am wondering what the reason is for putting these specific civs in the god tier. What exactly makes them better than the other civs?
For ethiopia, your guaranteed a religion and will have strong defense early game or perhaps all game. But I honestly only see these as strong when playing deity. On all difficulties less than deity, you will most likely get a religion, and even on immortal you will get one half the time without even trying with any civ. The 20% combat bonus also becomes less useful when the AI doesn't start the game with half an army. My point is, how can you say this civ is god tier when it only performs so much better than other civs on one difficulty level.
As for the incas. They are essentially guaranteed cities that can grow population in areas where other civs couldn't. But in most games hills aren't a problem preventing a city from growing for other civs. Being able to move over hills quickly and build roads for free on hills is nice but also map dependant. I suppose the start bias and UA/UI means the inca will average a decent start more often than other civs, but then again decent starts aren't hard to come by.
Maya, the other two civs seem strong to me and I can understand why some people would put them in the top tier, but the mayas, I don't only want to know why it was put in god tier, I also don't understand it at all. Their UB is one of the stronger UBs, their UU will either get little use or non at all, and their UA completely screws over your ability to generate the type of GPs you want in late game. They actually happen to be one of my favorite civs, but much of the time I play them, I'll often at some point think 'if only they had no UA at all'
I don't know what his reasonings are, but I agree with the Inca being god-tier. The population growth is huge for any kind of game except for domination. The movement bonus really helps for everything, especially domination with crossbows/CB's. And they have a hill start bias, making them more likely for a mountain start as well(I think).
I wouldn't put Ethiopia and the Mayans in the top 3, but in the top 6 for sure. The Steele and the Pyramid are probably the two best buildings in the game. An early religion will make the whole game a lot easier and it will spread much better than a later-founded religion would. The Long Count works both ways, but I think it definitely helps the early game where you can settle the GS at turn 62/72 and then use the GE for a wonder that you normally can't get.
My tier order would probably be:
1) Inca
2) Babylon
3) Korea
4) Mayans
5) Arabia
6) Ethiopia
Inca before Babylon because they're more versatile all-around for any victory condition.
Well I definitely see why some people would put ethiopia in top tier. They are solid overall and one of the safer civs to play. It's hard to get 'screwed' in the start with ethiopia.
I'm going to try out some more inca games but I can't help but think their would be a lot of games where their will be little use of the UB and the UA ends up being negligible. Certainly on the correct map the opposite could happen and they could be quite strong. It seems people like to put civs in high tier that are quite safe to play and I would say the incas are also a civ that's pretty safe.
Personally I usually go in games with domination victory in mind at the beginning and that's often how they end. In my experience, on pangaea I definitely feel france is one of the stronger civs especially if your planning on going 2-city liberty domination.
Do you guys like to rate civs based on all victory conditions or would you have a different list for specific victory conditions? I know a lot of people rate korea and babylon high because they are science based which is good for all victory conditions. But personally I feel korea is just too slow in the beginning to be good for domination and both the UUs actually make taking cities more difficult IMO.