p4 post 79
Nares said:
I feel as though if what you were stating were true, they would have developed a more linear list of offered GP techs in relation to available researchable techs. Given how the list is designed, I can only say that there is no question it would result in the availability of relatively advanced techs while at select points in the tech tree with regards to each Great Person type.
Instead of offering early game techs, then late game techs, then mid game techs, then early game techs, they could have just offered early game techs, then mid game techs, then late game techs, requiring you to progress through the tech tree as it is ordered. That you can blatantly skip certain techs in order to produce more desirable offerings from Great People seems to be a intended feature.
As usual, I'm comming after the battle... as the US Cavalery in Lucky-Luck comics, and maybe someone already answered the same thing but I wanted to say it now before finishing to read the whole thread.
even with your commentary, using the order of GP tech attribution can be considered an exploit.
Their is a very simple option to have the GP offered tech list designed that way : let see the following exemple:
(I know, the proposed tech sucks but it can still be relevant).
If you are in industrial age, and if from the beginning of the game you have deliberatly skipped "sailing" because you don't have water in your map, it would be very badly programmed that your new GP gives you "sailing" (impact = less than 1turn of research) as a free tech instead of participating to the "robotic tech"(impact of the GP = 2--5 research turns).
therfore, GP tech list HAVE TO give priority to the more advanced tech.
but it doesn't means that the CS slingshot giving CS at a ridiculously early period was intended.
It is not a exploit as you can use it not only for the CS Slingshot, but to discover expensive tech quite early : why not, it is a bonus from the way list have to be made.
The same with the current thread topic, it may not have been intended at first but maybe allowed.
it is as if you say : axemen are over powered, slavery too ==> BW is overpowered : firaxis choosed to do it like that but it limits early developpements to BW rush ==> the game was not designed for every civ to always start for BW + all players start researching for BW, while AI do not always start researching BW ==> lets not research BW as a first tech, it is exploiting the failure of the AI to see that "BW first" is a must do : not allowed :
it seems stupid. but saying this strategy is an exploit is also : maybe it was not intended but if ressource vs gold trading was intended, it never works(out of MP games) (who would give a +1happy to the ennemy for a mere 1-2GP? and it is even more true if it will help him devellop?) so without this "exploit" the game does not work as intended, but neither with it. It is not the same failure : who is to say one is best than the other?
An exploit for me is somthing you can allways do if you work toward it : BW rush is, pop-rush/chopp-bug are, CS may be, stealing early worker is (do you let the Ai steal your worker at beginning of game? does it even try to ==> exploit : you use a technic the AI cannot use) ...etc.
this strategy : it is very hard to disable an ennemy with it, it is not always interesting : why disable the economy of your best friend if he may be sometime in permanent alliance with you; this extra ressource you are selling a high price : won't it be better used to improve relation to an new ally? you have to have a LOOOT of extra ressource to do harm...etc)
So I think it is not an exploit, but I don't think I will be using it that much at prince as it takes time, and may not always be interesting. maybe at higher levels?
EDIT: page of quoted post