Works well, and it is a clear difference in trait. Tolerant is very useful early on making immigration faster, and cheaper, whereas Devout works great in getting religous FF points.
With firebrands in churchs/cathedrals, both countries will create immigrants at the same speed, but it's the difference between the early benefit of faster immigration before churchs/cathedrals are built (generally the first 100 turns) and faster religious FF production and later cross conversion in WoI (generally the last 100 turns).
It's my experience they're fairly accurately balanced.
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Also, have you thought about adding new, non-militaristic victories? I know there are some mods out there that add Conquest and Domination back in, but I'm more of a peaceful player...
I was thinking about:
Religious Victory: Establish a Mission in at least 60% of native settlements, produce X crosses.
Diplomatic Victory: Gain a voice in Parlament by being loyal to the king and appealing ot the aristocracy.
Dominion Victory(Independence/Domination Hybrid) Control 33% of the land mass and population - obtain 50% Rebel Sentiment(No WoI required)
Is it possible to have the natives not spawn randomly around. Tupi was based in brazil/amazon were they not? I have had them pop up on west coast of north america. And the apache was in brazil. Kind of wrong if u ask me.
I though people had fixed these issues by now. Except from that it is a great mod and a nice bunch of fixes.
It's a shame that the mod contest is US only, you'd be a solid lock if it weren't, Dale
Is it possible to have the natives not spawn randomly around. Tupi was based in brazil/amazon were they not? I have had them pop up on west coast of north america. And the apache was in brazil. Kind of wrong if u ask me.
I though people had fixed these issues by now. Except from that it is a great mod and a nice bunch of fixes.