Ok, I get that having a Palace building that you upgrade as you progress is just a nice aesthetic feature that gives you a general sense of achievement...
But what do you think was the guiding philosophy behind it when it was created? When they designed it, what was it's reason for upgrading in the way that it does? What does each upgrade mean in relation to your progress?
I'm not talking about the factual reasons why each individual upgrade occurs, there's already a thread for that, but what do you 'get' out of the Palace, as in, what did the devs want you to 'get' from it?
I ask this because my Palace is normally complete long before a victory status is in sight and usually dies out of interest somewhere in mid-game. It's always nice to get an upgrade, but when it's complete, at such an early, seemingly random stage of the game's progress, I was wondering what you thought the 'purpose' of it is, from a progression perspective.
Most games with this kind of feature would make it so that it's still creating upgrades until end-game, with lots of different personalised options, a sort of never-ending thing that could only be maxed out by dedicating yourself to the specifics of what's required to get upgrades - but in Civ 3 it just seems, I dunno, oddly implemented.
What do you think the remit was for the creators of the Palace upgrades??
But what do you think was the guiding philosophy behind it when it was created? When they designed it, what was it's reason for upgrading in the way that it does? What does each upgrade mean in relation to your progress?
I'm not talking about the factual reasons why each individual upgrade occurs, there's already a thread for that, but what do you 'get' out of the Palace, as in, what did the devs want you to 'get' from it?
I ask this because my Palace is normally complete long before a victory status is in sight and usually dies out of interest somewhere in mid-game. It's always nice to get an upgrade, but when it's complete, at such an early, seemingly random stage of the game's progress, I was wondering what you thought the 'purpose' of it is, from a progression perspective.
Most games with this kind of feature would make it so that it's still creating upgrades until end-game, with lots of different personalised options, a sort of never-ending thing that could only be maxed out by dedicating yourself to the specifics of what's required to get upgrades - but in Civ 3 it just seems, I dunno, oddly implemented.
What do you think the remit was for the creators of the Palace upgrades??