Hello there,
after 445h of play time I have finally beaten my first unmodded game (with EUI, but that doesn't count, I think, not for achievements at least) on deity, but I would still like some advice on how I can do better next time.
I have to admit, I crafted the game to be one of the easier deity games: I chose "Allow policy saving" and handpicked Brazil, Ethiopia, America, the Iroquois, Byzantium, Morocco and Russia as opponents - a rather friendly bunch.
More info on the setup: Fractal map, standard speed.
This is the starting location:
And this is how the world looked at turn 226, the turn I took Rio de Janeiro (the city in the northeast of the Polish empire), but more on the later:
I moved my settler on the hill where the warrior was standing initially to get an observatory later. Also better defence, because of the hill and the adjacent mountains.
As you can see, there is very little food, so at turn 312 Warsaw only had 22 pop. The whole peninsula wasn't very rich in food resources, but there were 7 sources of gold, 6 of which I could work.
Thanks to Jerusalem I was able to found a pantheon and a religion. The most important thing about this was 1 faith and 1 culture per gold resource (Interestingly, later in the game Russia went through my territory with GPs but didn't convert my cities, why?).
I also built mints in my cities asap to get the most out of the gold. Together with always maxing out cargo ships I had around 150gpt in the mid game.
I only founded two more cities, one of them next to a mountain (settled on top of a gold to get this), and went for a 3 city NC.
In the middle ages it turned out that brazil was the greatest threat in terms of winning the game - not in terms of military. Pedro was popping wonder after wonder so I decided to take Rio. But he also had the Great Wall and there was a choking point between us - I was not confident I could attack him with trebuchets or canons. So I beelined Dynamite (that was about the time I became the tech leader together with Catherine) and declared war on turn 200 with four artillery, some husars and I also chose the foreign legion tenent, so I had 6 FLs. Rio was mine by turn 226 (see above) and this was probably a turning point of the same magnitude as was Marbozir's capture of Delhi in his egypt game.
By the end of the game, Rio was producing around 400 tourism alone and a lot of culture which almost eliminated ideology pressure. Good Guy Pedro even built Broadway and Eiffel Tower for me after the war had started ;D
After taking Rio it was a rather dull game: I didn't want to start more wars, because I was afraid the whole world would turn against me. So I put all the techs in the queue I needed for the space ship and waited. On the way I popped two GS to get the Internet, because I liked the tourism boost
At around turn 310 Catherine and Ethopia declared war on me. Catherine had already finished five space ship parts, but I was confident I would beat her to it. She tried to capture Rio, but I won first (airlifted the last part out of Rio back to Warsaw ).
Some thoughts and questions:
- I somehow forgot to build a navy. I only had one battleship at the end, so no chance of becoming the first WC host. I don't know how Marbozir always manages to build a decent navy
- I chose foreign legion as one of my first freedom tenents to fuel the war. Good idea?
- I bribed other civs like a ferengi to get them to fight each other. At around turn 270 almost everyone denounced me, although I had only declared this one war against Pedro and captured two of his cities. Was this war-related or did they denounce me, because I had Freedom as ideology and they had Order?
- When it was my turn to choose an ideology, two other civs had already chosen Order and Theodora had gone for Freedom. I chose freedom, because I got an early adopter tenent this way and being able to buy shaceship parts nicely fit my strong economy. Good choice?
- I hard built Sidney Opera House, Statue of Liberty and Hubble Space Telescope, wow!
- What do you guys do with spare policies? Sound like a first world problem, but since I was playing Poland I had fully explored the Tradition, Rationalism and Freedom trees. So I took exploration and built Big Ben, because.. why not? Which "normal" policies can still make a difference in the end game?
- How do you time your policies? Playing with policy saving feels cheesy, because this way I do not have to worry about when I have to be in the renaissance era to be able to start rationalism.
- I only built three or four academies and no other great person tile improvement. Around turn 220 I stopped building academies and popped the scientists instead (of course, maximizing their output). Was that good?
Attached you can find the turn 0 save, a save immediately before starting the war with Pedro and the final save.
Any advice would be greatly appreciated Sadly, none of my friends plays Civ 5, so I cannot brag there and I have to do it here
after 445h of play time I have finally beaten my first unmodded game (with EUI, but that doesn't count, I think, not for achievements at least) on deity, but I would still like some advice on how I can do better next time.
I have to admit, I crafted the game to be one of the easier deity games: I chose "Allow policy saving" and handpicked Brazil, Ethiopia, America, the Iroquois, Byzantium, Morocco and Russia as opponents - a rather friendly bunch.
More info on the setup: Fractal map, standard speed.
This is the starting location:
And this is how the world looked at turn 226, the turn I took Rio de Janeiro (the city in the northeast of the Polish empire), but more on the later:
I moved my settler on the hill where the warrior was standing initially to get an observatory later. Also better defence, because of the hill and the adjacent mountains.
As you can see, there is very little food, so at turn 312 Warsaw only had 22 pop. The whole peninsula wasn't very rich in food resources, but there were 7 sources of gold, 6 of which I could work.
Thanks to Jerusalem I was able to found a pantheon and a religion. The most important thing about this was 1 faith and 1 culture per gold resource (Interestingly, later in the game Russia went through my territory with GPs but didn't convert my cities, why?).
I also built mints in my cities asap to get the most out of the gold. Together with always maxing out cargo ships I had around 150gpt in the mid game.
I only founded two more cities, one of them next to a mountain (settled on top of a gold to get this), and went for a 3 city NC.
In the middle ages it turned out that brazil was the greatest threat in terms of winning the game - not in terms of military. Pedro was popping wonder after wonder so I decided to take Rio. But he also had the Great Wall and there was a choking point between us - I was not confident I could attack him with trebuchets or canons. So I beelined Dynamite (that was about the time I became the tech leader together with Catherine) and declared war on turn 200 with four artillery, some husars and I also chose the foreign legion tenent, so I had 6 FLs. Rio was mine by turn 226 (see above) and this was probably a turning point of the same magnitude as was Marbozir's capture of Delhi in his egypt game.
By the end of the game, Rio was producing around 400 tourism alone and a lot of culture which almost eliminated ideology pressure. Good Guy Pedro even built Broadway and Eiffel Tower for me after the war had started ;D
After taking Rio it was a rather dull game: I didn't want to start more wars, because I was afraid the whole world would turn against me. So I put all the techs in the queue I needed for the space ship and waited. On the way I popped two GS to get the Internet, because I liked the tourism boost
At around turn 310 Catherine and Ethopia declared war on me. Catherine had already finished five space ship parts, but I was confident I would beat her to it. She tried to capture Rio, but I won first (airlifted the last part out of Rio back to Warsaw ).
Some thoughts and questions:
- I somehow forgot to build a navy. I only had one battleship at the end, so no chance of becoming the first WC host. I don't know how Marbozir always manages to build a decent navy
- I chose foreign legion as one of my first freedom tenents to fuel the war. Good idea?
- I bribed other civs like a ferengi to get them to fight each other. At around turn 270 almost everyone denounced me, although I had only declared this one war against Pedro and captured two of his cities. Was this war-related or did they denounce me, because I had Freedom as ideology and they had Order?
- When it was my turn to choose an ideology, two other civs had already chosen Order and Theodora had gone for Freedom. I chose freedom, because I got an early adopter tenent this way and being able to buy shaceship parts nicely fit my strong economy. Good choice?
- I hard built Sidney Opera House, Statue of Liberty and Hubble Space Telescope, wow!
- What do you guys do with spare policies? Sound like a first world problem, but since I was playing Poland I had fully explored the Tradition, Rationalism and Freedom trees. So I took exploration and built Big Ben, because.. why not? Which "normal" policies can still make a difference in the end game?
- How do you time your policies? Playing with policy saving feels cheesy, because this way I do not have to worry about when I have to be in the renaissance era to be able to start rationalism.
- I only built three or four academies and no other great person tile improvement. Around turn 220 I stopped building academies and popped the scientists instead (of course, maximizing their output). Was that good?
Attached you can find the turn 0 save, a save immediately before starting the war with Pedro and the final save.
Any advice would be greatly appreciated Sadly, none of my friends plays Civ 5, so I cannot brag there and I have to do it here