Before the patch, the world lacked barbarian activities. It needed to be more enjoyable. The idea behind that is to give a small production boost to them, so you can see more of them, but at the same time give a small bonus against, so it's not that hard to protect against them. With raging barbs, this is the same, except there is a horde out there. To me, this seems hugely better, because it is more spectacular, with still an easy mode, and a hard mode.
I was just bumping this up a bit to ask if the rate of civilization extinctions was intended. With Raging Barbarians active on Prince difficulty (I usually play Prince or Monarch depending on mood), I went from 12 civilizations on a Huge map to 3. A second game went from 12 to 5 before I had even left Chiefdom. I'm aware that 12 civs is a bit low for a Huge map, and two games is hardly a rigorous sampling, but it seemed unusual enough that I thought I'd come ask.
Essentially, as the player, I can more or less fend off the barbarian hordes, albeit by garrisoning around 4-6 Archers per city; it's certainly not the case that it's "not that hard" to fend them off, but that to me is part of the whole reason I play with Raging Barbarians active. The AI, on the other hand, appears to have a bit more difficulty dealing with the hordes, given the loss of over half of the starting civilizations. I was mostly curious if this was intended behaviour, or indeed, even common behaviour as seen by others.
Do you play with Barbarian Civs?
If you use that option, all those barb cities will sooner or later become new civs, "repopulating" the world.
I think we might simply increase animal spawning when Raging Barbarians is related.Back to this topic:
I'd like to use Raging Barbarians, option, but it completely "kill" animal hunting. So could this option be moved from Start-up options to BUG options? So one can enjoy hunting in the early game, and spice up his life whenever he wants
45°38'N-13°47'E;14105562 said:I think we might simply increase animal spawning when Raging Barbarians is related.
Not yet, but I'm planning to balance animal and barbarians, they're unbalanced if using Raging Barbarians.Is there a way to control the relative amount of spawns between animals and "human" barbarians?
e.g. to have 75% animals / 25% barbs in the ancient era, then 50%/50% in the classical, and so on?
(Or even turn-based, like "realistic timescale" for techs is?)