I think I figured out over the last couple of days that it seems virtually impossible that I can
stop modding. I can play for a couple of days, and then I get the urge to add more stuff. I'm going to spend some time working on the land units that I want to flesh out some of the existing lines.
Something that has always bothered me is the
Mounted Infantry. I love the concept, but the execution isn't as good as it could be. The problem here is that the Mounted Infantry come directly from the
Charlemagne mod, which gives the artwork a medieval flavor, but the unit itself is available at
Horse Breeding in the Classical Era.
What I have done so far is to import a different mounted swordsman artwork and new button to use for the regular Mounted Infantry, like this:
View attachment 372118
And then, free up the medieval look for a new
Man-at-Arms unit. It has the same basic concept as the Mounted Infantry (speed 2, can receive defensive bonuses), except that it comes in the Medieval Era (requiring
Heraldry and
Stirrup -- Stirrup isn't required as a tech prerequsite until
Armored Cavalry, which is a little bit further down the tree), is stronger (Strength 9 vs. 6) and more expensive (cost 80 vs. 50, slightly cheaper than Swordsman or Maceman).
View attachment 372119
I think the only thing I am concerned about here is whether this unit should be Strength 9 or 10. I've got it at 9 for now. This makes it slightly better than Longbowman and equal to Crossbowman, although without their special defensive bonuses.
I'm going to be taking a look at moving around the ethnic artworks that are already included in the mod and adding a few more. I know the Roman mounted infantry and the Mongol mounted infantry are staying with that unit, and the Dutch Batavian Cavalry (which is a simple flavor rename) is moving over to the Man-at-Arms.