CDG Series Discussion Thread

I'm just going to roll a map and post it tonight around Midnight United States Eastern Standard Time.
Thanks! Please do not forget to disable the map packs!

Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras. Just like the Austria map but with Venice.
Nice. I like that you encourage over use of the UA.

Puppet the whole map - 5 points (6 if you never raze a city personally)
The whole map or just every CS? It seems like a VC would trigger before you could do the whole map.

Build/buy/upgrade a maximum of 3 Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for each surviving Great Galleas, maximum of 3
How would you upgrade? This seems too easy. Maybe 1 point for 3, 2 points for 6, 3 points for 9?

Make MAD Money at some point during the game (500 gpt - 1 pt, 1000 gpt 3 pts., 2000 gpt. 5 pts.
Nice!

Annex a city - 1 point
Venice cannot do that. Not even with captured cities.

Also, I like points for building or capturing Petra and Colossus. Fits the RP and the double trade routes UA.
 
Yes, you get the TR slot(s) for capturing those wonders...

OK, that may still be a good achievement to add in though, maybe in place of number 5 lol...

Thanks! Please do not forget to disable the map packs!

I've got that memorized, I will be disabling everything but wonders of the ancient world. Maybe a couple of opponents will be in there, but no evil map packs!!!

Nice. I like that you encourage over use of the UA.

With a UA like that

The whole map or just every CS? It seems like a VC would trigger before you could do the whole map.

VC will be domination, and I am thinking of disabling Culture Victory since its the only one that can be triggered accidentally by conquering every single person.

How would you upgrade? This seems too easy. Maybe 1 point for 3, 2 points for 6, 3 points for 9?

I thought Trireme's upgraded to Galleas's? If Not, scratch that, but I was thinking the same thing and I like yours better. This is going to be a naval map after all.

Venice cannot do that. Not even with captured cities.

APRIL FOOLS!!! I couldn't think of a fifth achievement earlier so I figured I'd throw that in there as a placeholder. If someone can figure out a way to do it though...

Also, I like points for building or capturing Petra and Colossus. Fits the RP and the double trade routes UA.

I'm thinking of making this the real achievement 5, 1 point for each captured and 2 each if built in Venice. So that would make:
Achievement 1 = 6 points possible,
Achievement 2 = 6 points possible,
Achievement 3 = 3 points possible,
Achievement 4 = 3 points possible (I'm changing this to 500 gpt for 1 pt., 750 gpt for 2, and 1000 gpt for 3 points possible.)
Achievement 5 = 4 points possible.

22 total, plus bonus april fools achievement for the giggles. I didn't do my math right earlier, it was only 21 before.
 
Ok, here are my edited achievements:


1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras.

2. Puppet the whole map - 5 points (6 if you never raze a city personally)

3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible

4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts.

5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each.

Bonus Achievement. Annex a city - 1 point
 
Puppetted cities are likely to be gold positive because they build gold buildings and work the specialist slots. The bigger issue is likely to be happiness.
 
I have a ridiculously diabolical map I could post for April 1st if nobody else steps up.

My suggested points would be:

5 points if you don't want to kill me after the 1st 50 turns.

10 points if you don't want to kill me after the 1st 100 turns.

20 points if you can achieve any type of victory.

Difficulty level: Beyond your worst nightmare.

I'm not even going to spoil it by naming the civ (it hasn't been used in this series yet) or anything else. If anyone wants me to post this I will, and I fully expect a ton of hate mail.

I am not sure I can win on this map. I suspect there might be a couple of you that can, but even the very best would be challenged to not want to wipe a smirk off of my face.

Do you all trust me enough to post this based on this limited info?

(Hint: you shouldn't. The map I refer to is that evil).

I like the sound of this one - sounds like a perfect fit for April fools. I've never seen a map that is truly unbeatable so I'd like to see this.
 
you know, that's actually a good point, we've had what like 3 salt starts in a row :D

If I can make one suggestion regarding start conditions. Can we leave the heavy salt starts for weak (but early game focused) civs like Rome that have a really short opportunity time to use their UUs for early expansion.

Stronger civs like Siam, Poland, Korea, Babylon etc get more than enough strength from their UA so can be given the crappy jungle spices start.

Rome is a good case in point. You have such a short timespace on Diety to use your UUs and actually expand that to give them a weak start is really like taking their uniques away from them entirely.

Yet other early civs don't get punished so bad. The Huns for instance get a good start bias that avoids them from the worst terrain and they get extra production from pastures and very cheap and powerful UUs. This civ can essentially do well even in mediocre dirt.
 
A nice achievement would have been conquer the world using only units from the CS that you take with MoV, but also GG allowed. I've been playing so many Venice games in prep for the IAG, this one should so easy because of all the science from GBR.
 
Also, I like points for building or capturing Petra and Colossus. Fits the RP and the double trade routes UA.

Did someone say Petra? MMMMMmmmmmmmm.....Yummy.

Since I've never played more than about 20 turns as Venice (mostly because I don't like wearing condoms on my head), I don't really know how their UA's work. If they built PETRA do they get 1 or 2 more trade routes?

2 points for building each, 1 for capturing? Bonus for having both?
 
Rome is a good case in point. You have such a short timespace on Diety to use your UUs and actually expand that to give them a weak start is really like taking their uniques away from them entirely.

Thanks. You had to remind me of the DCL Rome game from last year. Tundra start, very resource light, and a very tough map to navigate to even meet the runaway. I played that game 5 times and the closest I came was losing a SV one turn from victory. It was far and away the most frustrating game I've ever played and I sincerely thank you for bringing back the nightmares that game gave me. 6 months of therapy all just went out the door thanks to you bringing that up again.
 
Did someone say Petra? MMMMMmmmmmmmm.....Yummy.

Since I've never played more than about 20 turns as Venice (mostly because I don't like wearing condoms on my head), I don't really know how their UA's work. If they built PETRA do they get 1 or 2 more trade routes?

2 points for building each, 1 for capturing? Bonus for having both?

I added that in as the final achievement, but I am not sure if you get 2 TR's or not. When I finish Colossus I'll find out. I didn't do a bonus for having both, just 2 points each for building and 1 point each for capturing.
 
Thanks. You had to remind me of the DCL Rome game from last year. Tundra start, very resource light, and a very tough map to navigate to even meet the runaway. I played that game 5 times and the closest I came was losing a SV one turn from victory. It was far and away the most frustrating game I've ever played and I sincerely thank you for bringing back the nightmares that game gave me. 6 months of therapy all just went out the door thanks to you bringing that up again.

Haha my pleasure - I had that map in mind because its a good example of a civ that doesn't suit the map. While it can be a good challenge, if your positioned to be unable to use your UUs entirely then it makes for a bit of a stale experience.

DCL Assyria was another example - plenty of space which was nice but there was no way you could meet any AI early enoguh to use your UU. THe start dirt was also too poor in production to do any warmongering. Most people ended up defaulting to a 4 city tradition which is a bit of waste of Assyria's strengths.
 
I am keeping my fingers crossed for a good Rome challenge - a nice heavy salt/iron/marble start on a coastal tile to allow for some proper Caesar Augustus Pwnage
 
Haha my pleasure - I had that map in mind because its a good example of a civ that doesn't suit the map. While it can be a good challenge, if your positioned to be unable to use your UUs entirely then it makes for a bit of a stale experience.

IIRC, since there was a total shortage of worker stealing potential, I did use a couple of Legions to build all of my roads, so the UU wasn't totally useless.

Because I'm somewhat stubborn, I will go back and play that map sometime soon. Because I'm also lacking in integrity, I'm also going to use my prior knowledge of that map and try a naval assault on the Ottomans and take advantage of that rather rare Wonder that's waiting nearby on the Western land mass.
 
IIRC, since there was a total shortage of worker stealing potential, I did use a couple of Legions to build all of my roads, so the UU wasn't totally useless.

Because I'm somewhat stubborn, I will go back and play that map sometime soon. Because I'm also lacking in integrity, I'm also going to use my prior knowledge of that map and try a naval assault on the Ottomans and take advantage of that rather rare Wonder that's waiting nearby on the Western land mass.

Ehh I wouldn't really bother - it's not really a suitable map to play Rome on. I'm sure you can win but it's one giant migraine. Small continents isn't a good choice for map layout either.
Rome actually used to be one of my favorite civs but they've been hurt in the expansions.
The composite bowmen takes the ballista's niche position and now that unhappiness penalises miltary units and production even above -9 is another handicap to early expansion. Now you can't really dip into unhappiness without getting major penalties. Not much fun really.
 
I sure hope someone posts something for April Fools. A few months back, StormTrooper had an interesting idea where everyone is playing as Venice and city states are turned off. The thread died and, personally, I never found settings that I thought worked very well -- but I still think the idea has merit!

For April 15th, I plan to post a Byzantium map. I keep rolling and playing them. Mostly they do not really work, but every third one or so is more interesting than my previous efforts.

Domination is designated VC. Proposed (re)revised achievements for Byzantium map follow:
  • Clear your continent with mostly† only the UU, 3 points.
  • Each cap conquered before Compass, 3 points each. ‡
  • Each cap conquered before Navigation, 2 points each. ‡
  • Each cap conquered before Electronics, 1 point each. ‡
  • One point each for Reformation belief, completing Piety, and ending the game with your as World Religion in WC, 3 points available.
  • One point for each rival Holy City converted at the end of the game, 4 points available.
  • End the game with your religion (by city count) as the plurality (1 point) or majority (2 points).
†Starting warrior, Scouts, scarchers, CS gifts are all allowed. No turn limit, and all units (including UU) may be upgraded. You can train other units (e.g. a caravel), but for the achievement, they must not be used on your starting continent.
‡Stacks with the first achievement above. No constraints on training units.

By my count, there are 25 achievement points available. That is a bit much, but my Denmark map had 21 points available and this one is harder. Donkeyfish had a terrific game but only got 13 points. Everyone else is single digits. So I think these will work.

I still have to play your Denmark map, but regardless, I like these and am looking forward to seeing what can be done with the second crappiest Civ in Civ.
 
-community members thanking the host(s) for the time they put in to this series

I would like to do this - I´m having a lot of fun playing these maps (and some minor self-induced frustrations:))

I´ll try and make a contribution at some point, as far as I understand these maps survive on initiative. Just need to get a good idea or two :p

I did have an idea about making a Rome map - something like a resource-light tundra start without worker-stealing potential. To utilise the Legions for road building. Maybe I will work on that idea a bit more...
 
I like these and am looking forward to seeing what can be done with the second crappiest Civ in Civ.
Which is the crappiest civ in Civ? Iroquois?

I did have an idea about making a Rome map - something like a resource-light tundra start without worker-stealing potential. To utilise the Legions for road building. Maybe I will work on that idea a bit more...
I would very much appreciate a Rome map. But the Rome DCL map was a resource-light tundra start without in the way of worker-stealing potential.
 
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