logofernando
Chieftain
Making the jump to Emp now and I was wondering if you *have* to go through code of laws and currency. Been experimenting with alternative economies like going through just the bottom of the tech tree and getting great lighthouse, windmills and harbours and from there to guilds and ignoring markets, courthouses and an overeliance on cottages - I have had a few good games with it, a Roman with Aug (kind of like the trading empires of Venice and Genoa), Carthaginians (cothons), and the Chinese (chokonu) but I don't want to spend ages experimenting if its not viable. Anyone experimented with anything like that? How good are customs houses really? An early GP seems to give you room to play around a little with the economy?
Any other advice for the shift to Emp? I want to play on that level now but I get disheartened and retreat to Monarch!
Any other advice for the shift to Emp? I want to play on that level now but I get disheartened and retreat to Monarch!