Dune Wars is one of the best fantasy mods, for sure. I really like it's flavor and it's a proper game.
Still some things, even after the latest patch, may not be perfect.
Assuming there could be one more patch, what would you change, tweak?
I'm talking to everyone.
Just some things that could be tweaked according to my opinion:
- CHOAM HQ: 2 gold per spice a little too much, I feel. Much more powerful than the +1 gold per city from normal shrines.
- Chamber of Visions: 2 spy pts per spice, again too much.
- Guild Research Facility: +2 beakers per spice: the most important wonder of the game, I always beat the AI to it easily even on diety: imbalanced, easily around 700 beakers with multipliers in the late game just from the capital if not more.
- Stoneburners: too cheap, imho.
- Death Hand Missile: too soon.
- Elaccan Gladiator: too easy to be cost effective against, imho. The AI does not understand them.
- Fremen mobility on sand: a little too much. Should be slightly less.
- Late game research: its typical that normal speed feels like quick or epic feels like normal to me in the late game.
- Quad vs Thopter: Thopters are better and cheaper. Quads need some sort of buff. Later vehicules are alright but I really dislike the quads in comparison with Vulture thopters. More withdraw does not compensate for the other differences,imho.
Still some things, even after the latest patch, may not be perfect.
Assuming there could be one more patch, what would you change, tweak?
I'm talking to everyone.
Just some things that could be tweaked according to my opinion:
- CHOAM HQ: 2 gold per spice a little too much, I feel. Much more powerful than the +1 gold per city from normal shrines.
- Chamber of Visions: 2 spy pts per spice, again too much.
- Guild Research Facility: +2 beakers per spice: the most important wonder of the game, I always beat the AI to it easily even on diety: imbalanced, easily around 700 beakers with multipliers in the late game just from the capital if not more.
- Stoneburners: too cheap, imho.
- Death Hand Missile: too soon.
- Elaccan Gladiator: too easy to be cost effective against, imho. The AI does not understand them.
- Fremen mobility on sand: a little too much. Should be slightly less.
- Late game research: its typical that normal speed feels like quick or epic feels like normal to me in the late game.
- Quad vs Thopter: Thopters are better and cheaper. Quads need some sort of buff. Later vehicules are alright but I really dislike the quads in comparison with Vulture thopters. More withdraw does not compensate for the other differences,imho.