45°38'N-13°47'E;13847247 said:It's in the starting options, you have to select it before starting the game
Could it be any of the siege options that are causing this behavior like ranged bombardment or archer bombardment ? (I have them both turned off)
What do you think is the actual decision process within the AI that is glitching up ? Did somebody accidentally delete the AI coding for how to attack with their units (very doubtful) or is it their combat odds calculations that are screwing up ? (thus them calculating unrealistically dangerous odds and avoiding to attack) and if it is combat odds is it single unit combat odds or just when in a stack the calculations are failing to take into account the stack ?
Also you have mentioned something about siege units in stacks possibly causing this, what makes you think that ?