Just making this as I've been wondering what people consider to be the best map scripts to use with this mod atm and what people like using
'best' in my eyes is usually
I quite like decently land covered maps as it means all the AI have a higher chance and space to expand decently so Civs dont get stunted from spawning at the edges/into terrain and basically become useless from the get go.
Some water also allows navies to exist but having atleast a few civs per continent allows for some sort of meaningful AI on AI wars to occur or AI vs me as although the AI is decent and worked on alot, it still struggles with seaborne invasions compared to overland warfare.
I usually play or judge a map script by its performance/results on standard size or large, as extremes tend to screw with the algorithms from my understanding.
I've ended up using the RoM edition of PerfectMongoose quite alot and also the Toestra mapscript even though its not been adapted for RoM, it creates some interesting terrain and also tries to place resources in a way to create 'strategic' resource allocation, but its terrain generation can be quite extreme as it tries to model real world geographical processes and although very effective, usually creates stuff like huge deserts or tundra wastelands that are similar to what happens on Earth but can ruin a Civ that spawns in that area.
What mapscripts are your guys favorites ?
Also is there any chance we can get the Perfect Mongoose 3.2 or 3.3 mapscript adapted for RoM or Toestra ?
'best' in my eyes is usually
- Most natural/realistic/interesting terrain generation algorithms
- Most balanced or natural or interesting resource allocation algorithms
- Most balanced starting point algorithms
- good performance and realistic size (ultra large maps are fun but can get quite boring if you dont always want an epic game)
I quite like decently land covered maps as it means all the AI have a higher chance and space to expand decently so Civs dont get stunted from spawning at the edges/into terrain and basically become useless from the get go.
Some water also allows navies to exist but having atleast a few civs per continent allows for some sort of meaningful AI on AI wars to occur or AI vs me as although the AI is decent and worked on alot, it still struggles with seaborne invasions compared to overland warfare.
I usually play or judge a map script by its performance/results on standard size or large, as extremes tend to screw with the algorithms from my understanding.
I've ended up using the RoM edition of PerfectMongoose quite alot and also the Toestra mapscript even though its not been adapted for RoM, it creates some interesting terrain and also tries to place resources in a way to create 'strategic' resource allocation, but its terrain generation can be quite extreme as it tries to model real world geographical processes and although very effective, usually creates stuff like huge deserts or tundra wastelands that are similar to what happens on Earth but can ruin a Civ that spawns in that area.
What mapscripts are your guys favorites ?
Also is there any chance we can get the Perfect Mongoose 3.2 or 3.3 mapscript adapted for RoM or Toestra ?