I've had this list for many weeks now. I want to just get it all out there.
- VGer: Delete Fission (it's redundant).
- Crucible Steel: Should require at least one Classical Era or Medieval Era Melee or Mounted unit and go obsolete with any Renaissance tech.
- Poison Arrows: Obsolete with any Medieval tech.
- Archery Founded: I still think we should hardwire this and make it a First Free Unit Class instead of an event. What do you think?
- Trade Founded: Same deal as Archery; hardwire this.
- Ancient Mercenaries: Obsolete with any Classical tech.
- Classical Mercenaries: Obsolete with any Medieval tech.
- Medieval Mercenaries: Obsolete with any Renaissance tech.
- Earthquake: Requires at least one Classical tech.
- Segmented Armor: Move from Armourer to Forge, obsolete with Matchlock, and require at least one Classical Era melee unit.
- Chain Shot: Require at least one Wooden Ship to trigger.
- Grape Shot: Require at least one Wooden Ship to trigger.
- Copper Plating: Require at least one Wooden Ship to trigger.
- Assassin Discovered: Cascade the units like Spy Discovered. You currently always get Axemen. I think you should be allowed to go Rifleman - Musketman - Maceman - Axeman depending on where you are in the tech tree.
- Sea Storm 1: Allow Steamer to trigger.
- Coastal Reef: Allow Steamer to trigger.
- Coastal Reef Stuck 1: Allow Steamer to trigger.
- Treasury Plundered: Obsolete with any Industrial tech.
- Silver Rain: This is the event that spawns Barbarian Nanite Clouds. The counter unit for this is Tactical Nuke/ICBM (the counter unit must be buildable to allow the event). Should there be a more appropriate counter?
- Hardy Crops: Change prerequisite to Agricultural Engineering.