News Update: The Wizard of Oz is still alive
Here is your Session Turn Log from 475 AD to 680 AD:
Turn 134, 475 AD: You have discovered Education!
Turn 135, 500 AD: Taoism has spread in Culture Bridge.
Turn 135, 500 AD: Taoism has spread in Boston.
Turn 135, 500 AD: You have discovered Compass!
Turn 135, 500 AD: The borders of Stone City have expanded!
Turn 135, 500 AD: Confucianism has spread in Phants City.
Turn 135, 500 AD: Euclid (Great Scientist) has been born in Varanasi (Good Witch of the East)!
Turn 136, 520 AD: You have constructed a University in Gems City. Work has now begun on The Apostolic Palace.
Turn 136, 520 AD: A American revolt has taken place in Boston!
Turn 137, 540 AD: You have discovered Drama!
Turn 137, 540 AD: You have constructed a University in Stone City. Work has now begun on a Taoist Monastery.
Turn 137, 540 AD: You have constructed a University in GP Farm. Work has now begun on a Taoist Monastery.
Turn 137, 540 AD: Good Witch of the South adopts Bureaucracy!
Turn 137, 540 AD: Good Witch of the South adopts Caste System!
Turn 138, 560 AD: You have constructed a University in Washington. Work has now begun on a Taoist Monastery.
Turn 138, 560 AD: Leaders of Taoism have a vision of uniting all Taoist faithful under the The Apostolic Palace.
Turn 138, 560 AD: Dorothy has completed The Apostolic Palace!
Turn 138, 560 AD: The borders of Isengard have expanded!
Turn 138, 560 AD: You have constructed a University in Culture Bridge. Work has now begun on a Courthouse.
Turn 138, 560 AD: Magyar (Barbarian) has been captured by the Indian Empire!!!
Turn 138, 560 AD: Taoism has spread in Nottingham.
Turn 139, 580 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 70 of 175 Total Votes)
Turn 140, 600 AD: Hanno (Great Merchant) has been born in Delhi (Good Witch of the West)!
Turn 141, 620 AD: The borders of Culture Bridge have expanded!
Turn 141, 620 AD: Taoism has spread in York.
Turn 141, 620 AD: A American revolt has taken place in Boston!
Turn 142, 640 AD: Gems City has grown to size 8.
Turn 142, 640 AD: GP Farm has grown to size 16.
Turn 142, 640 AD: Marble City has grown to size 6.
Turn 142, 640 AD: Phants City has grown to size 5.
Turn 142, 640 AD: Fur City has grown to size 3.
Turn 142, 640 AD: Fur City can hurry Courthouse for 1⇴ with 1ℤ overflow and +1⇤ for 14 turns.
Turn 142, 640 AD: The borders of GP Farm are about to expand.
Turn 142, 640 AD: You have discovered Optics!
Turn 142, 640 AD: Espionage Mission undertaken successfully!
Turn 142, 640 AD: Upon completing the mission the Spy 6 (Culture Bridge) has returned safely to Washington.
Turn 142, 640 AD: Gems City will grow to size 9 on the next turn.
Turn 142, 640 AD: Isengard will grow to size 9 on the next turn.
Turn 142, 640 AD: Culture Bridge will grow to size 4 on the next turn.
Turn 142, 640 AD: The revolution has begun!!!
Turn 142, 640 AD: Dorothy adopts Caste System!
Turn 142, 640 AD: Dorothy adopts Pacifism!
Turn 142, 640 AD: Deal Canceled: Crab to Good Witch of the West for Gold Per Turn (4)
Turn 142, 640 AD: Deal Canceled: Silk to Wicked Witch of the North for Gold Per Turn (2)
Turn 142, 640 AD: Deal Canceled: Fish to Wicked Witch of the North for Gold Per Turn (1)
Turn 142, 640 AD: Deal Canceled: Peace Treaty (10 Turns) to Wicked Witch of the North for Peace Treaty (10 Turns)
Turn 142, 640 AD: GP Farm can no longer work on Moai Statues. The lost ℤ is converted into 2ℴ!
Turn 142, 640 AD: The anarchy is over! Your government is re-established.
Turn 142, 640 AD: Wicked Witch of the South has founded Ndondakusuka in a distant land.
Turn 142, 640 AD: Taoism has spread in Hastings.
Turn 143, 660 AD: A American Spy 4 (Gems City) has been stumbled upon while operating near the Indian city of Madurai!
Turn 143, 660 AD: A American Spy 5 (Stone City) has been stumbled upon while operating near the Aztec city of Trojan horse!
Turn 143, 660 AD: The borders of GP Farm are about to expand.
Turn 143, 660 AD: Gems City will grow to size 9 on the next turn.
Turn 143, 660 AD: Isengard will grow to size 9 on the next turn.
Turn 143, 660 AD: Culture Bridge will grow to size 4 on the next turn.
Turn 143, 660 AD: The borders of GP Farm have expanded!
Turn 143, 660 AD: Good Witch of the East adopts Caste System!
Turn 144, 680 AD: Gems City has grown to size 9.
Turn 144, 680 AD: GP Farm will become unhealthy on the next turn.
Turn 144, 680 AD: Isengard has grown to size 9.
Turn 144, 680 AD: Culture Bridge has grown to size 4.
Turn 144, 680 AD: Good Witch of the West has 70 gold available for trade.
Turn 144, 680 AD: Good Witch of the North has 70 gold available for trade.
Turn 144, 680 AD: Good Witch of the East has 60 gold available for trade.