On another topic:
Now that is over, I'll like to respond to Nylan/MjM/People because I just have the time, and I'll be DnDing later and would forget this.
If NESes are people ("Corporations are people"), and NESers their friends, about 50% of these people die before they become... adults I guess. (about 50% of NESes die before the 2 Update Hump). If you make lots of friends in the nation of NES, talk with him, go to parties with the friends of that NES and invest time, that alone can make someone step back a bit and ask "Should I really invest all this time, if half the time it won't pan out?"
In the same way, early NES death is mostly due to Bad Ruleset Design or Moderator Lack of Interest. Of course, a NES might be plagued with a lack of players (or just decent players) at the start, but that usually makes the NES easier to bring over the Hump, as there are fewer variables (ordersets) to weave (depending on the resolution of NPCs). Thus, many of our currently "running" NESes are not well received because fear of immenant death and loss of investment.
After a NES gets pass the hump, things start to settle down. The Ruleset is understandable, the Moderator can keep up the interest, the players send orders, GREAT! Or is it? Depending on the NES, settling down eventually starts toning down player participation, even as people join a "stable" NES. There are newer NESes to try out, newer societies to write for, newer characters to develop. All NESes will go through this phase.
After that, it depends on the moderator. Does he shake things up, keep things interesting, let the players interact more often (crucial for fresh-start style NESes), or does he just lit it slowly decline? Watching something you nurtured for about a month or more slowly lose interest from the players can cause a Moderator to quit.
If the Moderator decides to continue against the decline, he must keep the interest level high. Lets look at long-lived NESes from our history. NK's End of Empires let the players interact and brought a historical tone to the update, making it loved and making each update a surprise. EQ's former "Year Long NESes" are, pardon the pun, worlds full of possibilities. Will Sweden ally with Georgia? Will Denmark conquer South Africa? Will Germany use this ambassador incident to declare war on Britain? Other NESes like Das' run on superb updating, while Amon's run on pure speed of the update, making it interesting by the pure overloading of our decision making process. Immaculate designs entire worlds for his players to discover. Now, I know there are many great moderators, just naming a few for example.
If the forum is filled with NESes run by EQ, Das, Amon Savag, Immaculate, Jason the King, North King, Nuclear Kid; maybe then we won't have as fast as a turnover as we do. Maybe their reputation combined with their work will end the NESdeath and heart break. Or maybe not. All Moderators and Player's lives are driven by RL as well. We see this in EQ when the tides of his career also pushes the tides of his NES. We see this in Immaculate where the joyous occasion of the birth of his son put a damper on his NES (we loved him more for it
). We see this, in fact, in nearly every NES.
The thing is, we'll always have more NESes than we can healthily support, because as a population the conveyor belt will always be moving, grinding at the older, mature NESes; shipping away new, promising NESes before they can bloom; Unless we stop RL all together, we have to face this fact and move forward in our unique community. We have to accept that, at any given time, a NES can suddenly die, to be replaced by new ones. We have to accept that our excess of NESes is because most of these running NESes aren't healthy until they bypass the equivalent of 2 updates/1 month of player investment. We have to accept the fact that we are human, and will always trend towards the new and the innovative.
Of course, that doesn't mean we have to accept our overtly high early-NES mortality rate. We can "test" rulesets, especially new ones, with NES experiments to make sure that it isn't overpowered in the short or long run. Moderators can and should check their scheduels (as best as they can), before opening the proverbial bank. We always have a pool of players fresh from a dead and dying NES to go to a new one, but all new NESes should be cherished and supported as a possible future center of our community.
There is nothing wrong in NESing, only human nature. NESes die because of human nature, they live because of human nature, and they survive because of human nature. We invest in them, and we want a return on our investment. The best we can due is to maintain the unique quality of our community while inviting new blood while we balance the needs of this aspect of our lives with all the others. The best we can do is to understand that NESing by itself doesn't out weigh all aspects of life, but that a NES IS important in this aspect, that that many players are relying on our moderators for the update, and many moderators are relying on their players for inspiration.
I'd say, by our self-regulation, we're about at the actual capacity of NESing at any given time. If there are too few NESes, disgruntled players will become moderators. If there are too many, the weaker and older NESes will die off. We can improve, but there is nothing inherently wrong with our system.
Now, if each NES's 50% mortality rate is at Update 10/about 4 months, then we'll be crack'n.