The Best UU's

There was a poll a long time ago. Though certain users used their grudges against certain UU's alter the results ever-so-slightly. Keshiks = Camel Archers > Chu-ko-nu = Longbowmen in my opinion. SoTL are also great, but they're more terrain dependent and not game-changing on half of the maps.
 
What he said add Horse Archers normally and Battering Rams in the first 30 turns or so. Still powerful afterwards but then cities start to get bigger and armies start growing.
 
There was a poll a long time ago. Though certain users used their grudges against certain UU's alter the results ever-so-slightly. Keshiks = Camel Archers > Chu-ko-nu = Longbowmen in my opinion. SoTL are also great, but they're more terrain dependent and not game-changing on half of the maps.

Add the Battering Ram, and that's the 5 top tier UUs.

War Chariot, War Elephant and Horse Archer are slightly below top tier but still very good.
 
Add the Battering Ram, and that's the 5 top tier UUs.

War Chariot, War Elephant and Horse Archer are slightly below top tier but still very good.

I'd slip in SoTLs in with those three. After all, Frigates are already considered OP, similar to CBows. How would you feel if the Babylonian Bowman was changed to a CBow replacement with 11 strength and 16 ranged strength? :lol:
 
I'd slip in SoTLs in with those three. After all, Frigates are already considered OP, similar to CBows. How would you feel if the Babylonian Bowman was changed to a CBow replacement with 11 strength and 16 ranged strength? :lol:

SotL is a tough one because Frigates are already very good, but map dependent. On the right map they're top tier, but the others are almost guaranteed to be useful on most maps.

Funny you should mention the Babylonian Bowman, because that's another tough one. It compliments their UA perfectly, allowing a focus on getting the science multipliers to boost that early Academy, but I'm not sure it'd be quite as good on another civ. Also, it lacks the mobility of the Chariot Archer replacements, and mobility is huge in this game, so I chose to leave it out (just).
 
My list

Camel Archers, Keshiks, Janissaries, Chu-ko-nu, Horse Archer and Battering Ram.
 
SotL is a tough one because Frigates are already very good, but map dependent. On the right map they're top tier, but the others are almost guaranteed to be useful on most maps.

SoTL's are indeed overpowered. But my issue with them is that they're only game-changers in archipelago and small continents maps. They're great in other naval-based maps, but they aren't as influential as when everyone has a coastal capital. That's unlike Keshiks/CA/CKN/Longbows which are game-changers on everything except archipelago maps.
 
SoTL's are indeed overpowered. But my issue with them is that they're only game-changers in archipelago and small continents maps. They're great in other naval-based maps, but they aren't as influential as when everyone has a coastal capital. That's unlike Keshiks/CA/CKN/Longbows which are game-changers on everything except archipelago maps.

SotL is a tough one because Frigates are already very good, but map dependent. On the right map they're top tier, but the others are almost guaranteed to be useful on most maps.

Let's just agree that they are to archipelagos what Keshiks, Camels Archers, etc. are to single continents. Also, Unresolved, I challenge you to use your land UUs effectively over multiple continents. azzaman, funy you should mention mobility, because SoTLs have that in spades :lol:
 
My top would be the battering ram, for obvious reasons.
My runner up would be Naresuan's elephant, as it can easily stand up against ren. era units, even the lancer.
My top third would be the pictish warrior. Their ability really complements the celts UA
 
Let's just agree that they are to archipelagos what Keshiks, Camels Archers, etc. are to single continents. Also, Unresolved, I challenge you to use your land UUs effectively over multiple continents. azzaman, funy you should mention mobility, because SoTLs have that in spades :lol:

It's not too difficult to land an army on another continent. I don't really do it since I avoid naval invasions, but you just need a few escorts and you're good. Once your UU army is landed, it doesn't matter that they're on a different continent, they'll still steamroll. A SoTL simply can't hit capitals that are more than 2 tiles inland, that's why they aren't game-changing on maps with more land mass.

And I never said anything about mobility.
 
Sea Beggars from Holland are simply the best
 
If you won't be levelling your units up very much, then I think Longbows are superior to CKNs, since by default they are three range, and can attack with impunity when used properly. If you will be levelling your units a lot, then CKNs will probably be superior, since you'll be getting them that range promo, and you'll be getting it faster then the longbow will get the double attack promo.

I will say, however, that CKNs are a serious pain to deal with when taking cities, since a single one stationed in a city will enable three attacks per turn from the defender, and with the AI doing a much better job of focusing fire, you are at much higher risk of losing a unit every single turn then when facing a longbow. And if there's a GG stationed in that city as well, its pretty devastating.

-S
 
The Legion and mohawk warriors are great because: Legion= Swordsmen who can beat pikemen AND build roads and forts and mohawk warriors because they do not need iron to build meaning you can spam them to build a giant army
 
Longbowmen over Chu-Ko-Nus, purely because the range promotion is invaluable as you don't need to level them up before upgrading to Gatling Guns. The extra attack is of course very useful since it essentially doubles the strength of your ranged forces, but you'll still be stuck with one-tile range when you upgrade them.

I'd also take Keshiks over Camel Archers because of Mongolia's extra movement, but not by that much. Naruesan's Elephants are essentially medieval-era Tanks, which is another good thing. The other mounted unit I really like is the Conquistador, although its uses are limited depending on map type, and it doesn't keep the Settler promotion on upgrade, so you have to be careful exploring ruins with them.

In terms of naval units, the Ship of the Line is the strongest, but I'd put in a vote for the Dromon as well. Having a ranged Trireme can really make a difference to early-game naval exploration/war.
 
Keshiks, Camel Archers, CKN, LB, War Elephants. That's my top 5. Keshiks better than CA because of the quick study promotion. CKN better that LB's because they get to range faster than LB gets to logistics. Elephants better that horse Archers don't know why. Well Elephants still can chew medieval cities and armies but HA's just don't cut it.
 
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