Ninakoru
A deity on Emperor
Alex, Attila and Shaka: best friends.
Nebuchadnessar? Srsly?
I never saw him DoW anyone since vanilla...
Just check the AI FLAVOURS thread here :
http://i.imgur.com/qELOwj6.png
Essentially if you want more civs pursuing a CONQUEST VICTORY then you want to pick Civs whose WAR and HOSTILE ratings are significantly more biased then their FRIENDLINESS and NEUTRAL ratings. Additionally a greater civ density on maps will also encourage CONQUEST VICTORY pursuit.
Civs that are highly EXPANSIONISTIC also tend to encourage wars by both creating border disputes and decreasing the overall availability of land.
For Civs that are unlikely to pursue a CONQEUST VICTORY, you want one that is highly competitive in an area of the game that you dominate (ie CS or WONDERS), and has some bias towards WAR (for example ASKIA has a HIGH WONDER COMPETITIVE NESS (8) and a high WAR bias (7)), so fits the bill here.
Other values that will increase the likelyihood of war are those that increase the AI's MILITARY STRENGTH. FLAVOURS that affect this IIRC are : OFFENSE, RANGED, NAVAL, MOBILE etc. Civs with larger values in 1 or more of these will also be more of a threat when engaging in war.
Finally the BOLDNESS Flavour may also have an impacy. IIRC it does but can't say for certain.
OP if you go through the FLAVOUR table and find a good mix, based on the above and with reference to your playstyle, then you should be able to increase the aggressiveness for your games. Simply increasing the number of Civs (don't go to berserk or it will break game balance in many ways), whilst decreasing the MAP SIZE will help significantly. Avoid HUGE MAPS, try an extra 2 civs on a large/standard map for example. If you play continents make sure your civ number is even so that the density is more likely the same of each of the 2 continents. If you try Pangea you can probably get away with an extra Civ (or uneven number).
BTW Check out this post :
http://forums.civfanatics.com/showpost.php?p=12762977&postcount=13
If you want to know what goes into the AI's decision making process when choosing a GRAND STRATEGY (ie CONQUEST, CULTURE, TECH or DIPLOMACY).
Hope this helps.
Just check the AI FLAVOURS thread here :
http://i.imgur.com/qELOwj6.png
Essentially if you want more civs pursuing a CONQUEST VICTORY then you want to pick Civs whose WAR and HOSTILE ratings are significantly more biased then their FRIENDLINESS and NEUTRAL ratings. Additionally a greater civ density on maps will also encourage CONQUEST VICTORY pursuit.
Civs that are highly EXPANSIONISTIC also tend to encourage wars by both creating border disputes and decreasing the overall availability of land.
For Civs that are unlikely to pursue a CONQEUST VICTORY, you want one that is highly competitive in an area of the game that you dominate (ie CS or WONDERS), and has some bias towards WAR (for example ASKIA has a HIGH WONDER COMPETITIVE NESS (8) and a high WAR bias (7)), so fits the bill here.
Other values that will increase the likelyihood of war are those that increase the AI's MILITARY STRENGTH. FLAVOURS that affect this IIRC are : OFFENSE, RANGED, NAVAL, MOBILE etc. Civs with larger values in 1 or more of these will also be more of a threat when engaging in war.
Finally the BOLDNESS Flavour may also have an impacy. IIRC it does but can't say for certain.
OP if you go through the FLAVOUR table and find a good mix, based on the above and with reference to your playstyle, then you should be able to increase the aggressiveness for your games. Simply increasing the number of Civs (don't go to berserk or it will break game balance in many ways), whilst decreasing the MAP SIZE will help significantly. Avoid HUGE MAPS, try an extra 2 civs on a large/standard map for example. If you play continents make sure your civ number is even so that the density is more likely the same of each of the 2 continents. If you try Pangea you can probably get away with an extra Civ (or uneven number).
BTW Check out this post :
http://forums.civfanatics.com/showpost.php?p=12762977&postcount=13
If you want to know what goes into the AI's decision making process when choosing a GRAND STRATEGY (ie CONQUEST, CULTURE, TECH or DIPLOMACY).
Hope this helps.
more aggressive when Isabella got NW in her borders, like Mt. Sinai, KSM or FoYSsshhh! I want to belive the AI are real! Spain IS the most aggresive! I believe in it!
wow, I never thought that Attila would be the top 3
.....SNIPPED FOR BREVITY ....
thank you for that
Ssshhh! I want to belive the AI are real! Spain IS the most aggresive! I believe in it!