raystuttgart
Civ4Col Modder
But the other idea (new yields and product lines) is also interesting because we could devide yields and products with goods from the New World (Cotton and fur) and yields and products with goods imported from Europe to the New World (cattle, sheeps, wool, hides).
That is one of the reasons, why I had them separated originally (in the Preview).
Fur, Cotton, Coats, Cloth
-> Much better prices in Europe, than in Domestic Market
Hides, Wool, Leathergoods and Woolclothes
-> Bad prices in Europe but acceptable prices in Domestic Market
This would also ensure, that "Sheep" and "Cattle" do not get overpowered.
(Remember, with Multiple Yields Produced, the Butcher will also produce Food from them.)
Edit:
My old concept for Domestic Markets was also thinking in 3 social classes.
Example:
Farmers, Miners, ... -> Demand for Woolclothes and Leathergoods
Carpenters, Fur Traders, ... -> Demand for Cloth and Coats
Preachers, Statesmen, ... -> Demand for Coloured Cloth and Premium Coats
Ok, if we don't remove fur and cotton from the game I agree with your idea to keep it simple ("fur and hides / "cotton and wool")
We could do both alternatives, it is not really a difference to me.
But I would really like to discuss the pros and cons before I implement something and nobody likes it later on.