Giaur
War Dancer
First of all I want to say that I am very disapointed of the previous voting results.
So here we stand ...
We want to upgrade archer to longbow. The cost is 95 gold.
Our city produces 10 hammers per turn.
We produce wealth for almost 10 turns.
In that time we could produce 2 fresh longbows ...
Is it fair?
I am really mad and I do not understand why any patch solved this issue yet. However I saw that results defended current upgrading cost. So the question for people who voted: "Upgrading should not be changed." ... What is your strategy in that case? Do you prioritize commerce, not hammers?
Well ... I played some open games on this forum and I was not behind with commerce. There are writeups, you can check it. So tell me why I am angry on current upgrading system?. Not mentioning about the fact that upgraded unit is left with only 10 exp.
edit: And insane fact is that being lame in tactics is useful, cause you lose plenty units but it does not matter. Your units do not have more than 10 exp. If you are good at tactics your units have enormous experience and upgrading hurts. So I guess being good must be punished :[
So here we stand ...
We want to upgrade archer to longbow. The cost is 95 gold.
Our city produces 10 hammers per turn.
We produce wealth for almost 10 turns.
In that time we could produce 2 fresh longbows ...
Is it fair?
I am really mad and I do not understand why any patch solved this issue yet. However I saw that results defended current upgrading cost. So the question for people who voted: "Upgrading should not be changed." ... What is your strategy in that case? Do you prioritize commerce, not hammers?
Well ... I played some open games on this forum and I was not behind with commerce. There are writeups, you can check it. So tell me why I am angry on current upgrading system?. Not mentioning about the fact that upgraded unit is left with only 10 exp.
edit: And insane fact is that being lame in tactics is useful, cause you lose plenty units but it does not matter. Your units do not have more than 10 exp. If you are good at tactics your units have enormous experience and upgrading hurts. So I guess being good must be punished :[