Immortal slavers!

OK... now let's research Feudalism and try to cap Hammurabi.
 
Ok, I looked at the save. We have a GS floating around. He'll bulb paper right now. I'm inclined to settle him somewhere.

I would rather keep it in case we need fast education or make an academy... I think that would give better returns than settling him.

Our forces are spread very thin right now and I don't think we have the army necessary to declare on Willem. I'm tempted to swap into rep/caste/OR and build infra (i.e., Judaism buildings) while taking 1-2 more of Hammy's cities. Then we can extort feudalism out of him while teching towards engineering.

That seems a nice plan...


He has some very good land, to be frank.

... and probably few troops :D

Another thing: the aim of this game was to implement the whip with Kremlin, but we seem to conquer too fast right now, so we could postpone any DoW until the Kremlin is up... what do you think? Otherwise, we would have to do another game :goodjob:

Cheers :)
 
Ok. I played a few turns and we have a decision to make.

IT: Revolt to rep/caste/OR. Queue up some temples (they're cheap!). Continue moving troops to the war front.

Turn 165: feudalism is in.

Turn 166: DeGaulle declares on Pericles. I'd dogpile but Willem is pleased with him. Then again, Willem is our next target and he's already busy. So it maybe it's worth declaring for the extra relation points?

The decision point is this:


I captured Mari and have stacks enroute to two of his last 4 cities. If we're going to vassal him, I'd do so now. I'm pretty sure we can swap in engineering in place of theo+aesthetics. If we vassal him, I think he'll be able to tech a few things for us - particularly since we're geared more for production than research right now. I'm inclined to vassal him but wanted to confer with the team before proceeding. Having Hammy's culture borders will make it easier to reach Willem's cities as well. And in case you're wondering, Willem's stack is down south:



And yes, we're bleeding cash but that can be fixed by hiring merchants instead of scientists.
 

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I agree that we should cap Hammurabi, for Engineering plus whatever else except Archery. We might want to liberate Mari (culture swamped) and Nippur (no buildings, weak tiles).

Dogpiling Pericles sounds OK. It might help make De Gaulle willing to accept a war bribe, although that would probably have to be later if ever.

We should micro to cash in the GPPs in Barcelona.

Willem is out of war prep and also is Pleased with some money. I don't think we've begged from him yet.

I suggest the Moai in Athens (4 coastal lake + 4 coast).
 
True. If we want to move on the Dutch ASAP then we need to cap Hammu now.

Engineering & Aesthetics will probably do.
 
Ok. I capitulated Hammy for engineering + aesthetics. He's set to research paper now.

Not much else going on in the set. I've been finishing up the jewish buildings in preparation for the final push. Willem is building the SM in Utrecht and has the UoS in Amsterdam. Once we capture those two, this game's completely over.

Here's our stack on his border:


and



And we have guild-improved workshops now too. There's a spy in Hsung-Nu. So I would declare this turn, move in, then revolt and attack. If the revolt fails, there are enough catapults that we can take down the walls in 2-3 turns. The civics are still in OR/caste/bureau, although we may want to consider switching to police state/vassalage/theocracy soon. Hammy won't trade guilds for theo as he's partially researched it - I think 2 turns of research should open it up though. Either way, we shouldn't have any problems crushing Willem as his stack is in the south. We can send new troops down towards Mari (I gifted it back to Willem to expand borders). And even then, I doubt he'll pose much of a threat from that direction. We just have to take as many cities as we can before he hits rifling.
 

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Got it.

shyuhe said:
I doubt he'll pose much of a threat from that direction.

I don't understand. Why not? It looks like a threat to me.
 
He has one move units in his stack. Plus he'll have to bombard Mari. So at a minimum, it'll be 7~8 turns before he hits our border. We'll have plenty of troops to take him out by then. Or he may be smart enough to move his stack north to defend against our stack.
 
OK. But it looks to me like his Knights could split off from the main stack.

And his main stack would be a little faster
1. move
2. take Mari, only need 1 treb to bombard
3. move
4. move
5. attack (at least bombard) Mycenae

So I don't think we should declare this turn. But I'm not sure how to get the units I want for defense. I guess I'll switch into Slavery right away and bleed money, but try to hit the sweet spot where we capture a city on the turn we strike.

Oh yeah -- also, Willem has 60:gold: now but has John Stuart Mill from Economics in Mari, so unless he was begged already (or if begging creates a peace deal which I don't think it does) that should keep us going.
 
Begging makes a 10 turn peace. It's not worth begging. And it's highly unlikely that the AI will split its stack. It may send one or two knights on pillaging missions but that's it.

As for an attack on Mycenae, the AI will sit around to heal its troops before heading out. So that's another 2 turns that it'll sit in Mari, assuming it takes damage attacking the city.
 
173 -
* adjust, Enter. Willem founds stupid desert incense city. Our spy in Hsung-Nu (where our attack troops are) is caught. Willem apparently hits that merchant bomb but is left with only 570:gold:. He drops to Cautious, so we don't have the option to beg anyway. He starts Constitution (4).
* De Gaulle drops to disliking us enough that he won't trade techs.
* We get a great enginer in Tlatelolco (western city). Nothing to build, Sankore is long gone. He'll bulb 1262/1950 of Gunpowder. Gunpowder is maybe a little inconvenient, because DeGaulle will trade it to Willem when it becomes a non-monopoly.

174 -
* Trade Guilds+100 to Hammurabi for Theology. Start Gunpowder intending to trade it to Hammurabi for Paper + Literature.
* Declare on Pericles, hoping for a later trade to DeGaulle of Education for something.
* Switch to Slavery. Stay in OR to finish some buildings (and stay in Rep).

175 -
About to strike, so beg 100 from Hammurabi and get it. Hold off the declaration in order to prepare another couple defenders for our south.

176 -
* Declare. Finish the Forbidden Palace, but remote upkeep is very costly.
* Rather than harassing our southern flank, Willem's stack dissapears. It's either running into Babylonia or swinging around to defend.

177 -
* Barely manage to keep out of striking with some pillaging. But we're in trouble, it will take multiple turns to knock down the castle in Hsang-Nu with our cats.
* However, we get a great Merchant in Babylon. He can dash to the Babylonian capital for 700 or bulb Banking. I bulb Banking. I'd rather lose a few units to a strike. Also, De Gaulle and Hammurabi don't have Banking. Finally, Banks will help.

178 -
* Willem starts Democracy (7).
* Still no sign of main Dutch stack.
* Secondary stack of 5 cats is headed to the city we're sieging.
* A Japanese stack is spotted Near Middleberg (14 units, cats and HAs, a couple advanced ones).

179 -
* Hammurabi has finished Paper but won't trade it for Banking. But I finish Gunpowder with the Engineer, so we can trade next turn. For now there's not much Hammurabi can research. Education and PP are the best. I hope we can bulb those, but due to extensive :whipped: we have mixed GPPs all over the place, so who knows. I set him on PP.
* We are at -54 and STRIKE, but not so fast! We also capture Hsung-Nu for 221. It's unremarkable except for a settled Great Artist, nice.

180 -
* A bank in Babylon (our new capital) brings our finances close to even, nice. I also have Banks in the other capitals and am working on the shrine city.
* Since we still don't have Paper, our Scientist can now bulb toward Chemistry instead of Education. Hmm. Education is less useful except for Liberalism and the Kremlin, but the variant says we must build the Kremlin ASAP, so I save him for Education. I trade Banking and Gunpowder to Hammurabi for Paper, Literature, Drama and map. Then switch research over to Education.
* Sell De Gaulle 1 of 2 Coppers for 4 GPT (he already has Iron).
* At some point the option for an AP resolution came up to stop the war. I skipped it, of course. De Gaulle is now in the AP due to capturing the Greek city on the mainland. Pericles (on islands) and Toku are not members. Pericles is now Hindu.
* The Japanese stack is moving toward Borsippa.
* The Dutch stack reappears near Borsippa. Apparently it was moving through the jungle, but to attack our stack rather than Borsippa. That seems like an odd choice. I would think it could have moved faster swinging around on the roads.
* The secondary cat stack was neutralized earlier.

181 -
* Willem finishes Spiral Minaret in Utrecht. (Sankore is in his capital).
* De Gaulle has Chemistry but still doesn't like us enough to trade. I sell him Drama+Literature for 320, hoping for a Fair and Forthright (he would have bought Drama alone for 310) but not getting it.
* The Japanese stack fizzled against the Castle and defenders in Borsippa. A few of our units helped.

183 -
* Bulbed Education and adjusted the slider so that we'll get it next turn.
* Got the wedding event with Babylon and took +1 relations for 19 :gold:. We're basically in the black, but I thought 78:gold: for +3 was extravagant under the circumstances.
* I got our stack to the woods south of Haarlem just in time to defend against Willem's stack. I was concerned that he would turn his CR trebs and such on the city we just captured, but instead he attacked us in the woods, and we did very well. We were bruised mightily but took no losses, and he lost 18 units.
* But Willem still has a big stack in Haarlem, with good counter units.

We have the choice between a bold attack or to heal under fire from his Knights and Barrage II cats. That's ten turns for me, so I think I'll hand it over here. :mischief: :lol:
* Barcelona has specialists force-hired to produce the next great person.
* I started the National Epic in our original capital. It's in the rear and unlike Madrid it has no settled GG. I held off on the HE. I suggest putting it in Babylon, which has good production and is on the front lines. (Grocer -> Altar -> Barracks -> HE). Be sure to be careful about whipping Babylon. I didn't properly notice until the end how little food it has.
* We're still in Rep / Bureau / Slavery / Decentralization / OR. We definitely should switch to Mercantilism (sorry, I missed it) and probably Theocracy. Not sure about other switches. Going back to full military would not be unreasonable, since it will be a while before we or Willem get any really decisive techs.
* De Gaulle has not traded Gunpowder to Willem yet. I bet he'll do it soon, though.
* I built some units this turnset, but not a ton. Defenders for the south, and some reinforcement trebs and stuff. I wanted to finish AP buildings, then Banks/Grocers/Markets to keep us out of strike. I got kind of caught up in Representation and getting the next tech. I also wasn't sure how soon we could get units to the front lines and when/how they would be effective.
* At the end of the turnset I started building Musketmen with our new Gunpowder tech. During the turnset I had to give a lot of front-line Macemen field promotions rather than CR, though, because our stacks were vulnerable to counterattack. So conceivably we might still want to build more Macemen in order to give them CR.
 

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I would revolt to PS/vassalage/caste/merc/theo at this point. We really don't need to tech any more to finish this game with our production base. And workshops with guilds are better than whipping (i.e., grassland workshop = grassland hill). As for our stack in Willem's territory, I don't think we have a choice but to heal... At least we're in woods so we should be ok.
 
By the looks of it I'm up, so consider this a got it.

It's going to be rough from here. Nevertheless, we can handle it!
 
We have the choice between a bold attack or to heal under fire from his Knights and Barrage II cats.

Nice set Jet,
I think healing there and going for Harleem would hurt Willy for good as it has a nice stack on it. The forest would provide a nice cover. Then grabbing the Minaret in Ultrecht would do wonder for our eco.

I would revolt to PS/vassalage/caste/merc/theo at this point. We really don't need to tech any more to finish this game with our production base.

Fully agreed... we are safe till the guy grabs rifling...

By the looks of it I'm up, so consider this a got it.

Yeap, some killing for you, finally :hammer:
 
He might be getting another boost from that Taj he's building in A'dam... but that doesn't matter. He's going down!

Will be playing in a few minutes so look for the report tonight!
 
Utrecht has the MoM so we should start our own GA as soon as we capture it. We should be able to pop out another GP pretty fast if we run specialists in a well-farmed city.
 
As per Shyuhe's suggestion I switched to full war civics, for the rest of the game.

Would you believe that idiot Willem? Since we declared, he has teched:

-Democracy
-Corporation
-Astronomy
-Scientific Method

You might notice that all these techs have one thing in common; namely, that they do not have any military application. If the AI tech path made any sense, he would have teched Rep. Parts and Rifling and forced us around at Utrecht. But no... he insisted on fighting equal with us, using knights and maces against our maces, elephants and catapults.

Fair fights are overrated, dear Willem. We Aztecs for one dislike fair fights. That's why we brought more troops than you did, see?

Our big stack followed the path Haarlem-Utrecht-Amsterdam. I managed to get spy revolts in every time our stack arrived, so we did not have to wait for the bombardments to finish. I also burned quite a lot of trebs and catapults on attacks, because we needed to get a good deal of collateral damage in. Those Dutch cities were gems with lots of wonders.

With Utrecht and the MoM in our hands, a nice moment came along for a GA. I fired one off from a GP: we're in a lovely extra time golden age.

Meanwhile, I also built up a second stack because I didn't think Willem would cap so easily. From Hammurabi's lands I could easily take Nijmegen, though the way in which I took it will probably be scrutinized by you guys (Attacking a city on a hill across the river without bombarding the defenses first? Paulus, what were you thinking??? I'd say the fact there was only one longbow, and he died at 6% odds to a musket of ours :lol:)

With four cities of his down, Willem was prepared to capitulate. I took it with PP in the deal: he initially offered us that junk city but we don't need that. We might consider going for either Rifling or Steel, though I doubt we're going to get that far. Our armies are 4 turns away from Tokugawa's border. He's next on our list. The next player will probably get to finish the game ;)

I might get some gripes for poor management of domestic builds, since essentially all I did was spamming military. Then again, I don't see anyone posing a credible threat to us ever again, and the game will probably be finished within 10 turns so who cares anyway?

No screenies, unfortunately. Photobucket hates me today. :(
 

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Nicely done Paulus... always fun to see AI's warring skill :lol:

Not much to say, just beware of DG when he finishes Pericles as he has cannons... but they probably won't stop us from winning (needs 10% more land).

I see workshops around ex greek cities... :nono:, this is breaking variant rules :lol:... but anyway we will need another game to showcase Kremlin boosted whipping (keeping prod cities under size 10 etc etc...), so it is not a big deal now.

Roster duty:

Paulus -> just played!
Rusten -> got to finish the game!
Raskolnikov -> already got his last :whipped: apparently

Cheers
 
Hey now, these were our variant rules:

Pangea map (no time to loose on exploration...), standard size
Normal Speed
Immortal
We must build the Kremlin asap
Leader to be discussed... NO... We will be playing the crazy Aztec leader (Monty for the friends)
No cottages

I don't see anything banning workshops. Although we totally failed on the Kremlin aspect :lol:

Regarding Willem's tech order: I think the AI didn't go for a military tech because it doesn't "see" it - i.e., he needed to tech two techs to get to a military tech. The BtS AI loves physics for whatever reason and it really hurts its midgame war ability because it delays rifling for so long.
 
I don't see anything banning workshops. Although we totally failed on the Kremlin aspect :lol:

:blush: I thought calling the game immortal slavers would suffice... big mistake! ...I will be more specific next time I guess :mischief:, but yes the spirit was to go to communism to whip with the Kremlin, not to work SP workshops :lol:

I noticed that physic love too, generally followed by a useless airship spam :D

edit: to be fair Shyuhe, I now realize I had agreed your switch in caste while going on full war mode... so I was :smoke:ing good too... ;)
 
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