SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
It seems like work because the game is so linear it is just making sure you put the right peg into the right hole. You don't have choices. You can't put science on hold while you work to build your economy to get ready for an invasion. There is no adjusting or balancing Happiness/Science/Economy except on a grand scale. Before we could make a decesion every turn to optimize what we needed to win. Now you get to make one and hope you never have to change it because you can't sell buildings and you can't adjust science/happiness/economy any more.
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See, it's this argument that I don't understand. How does moving the slider every turn to meet your current wants take more skill than deciding beforehand?
It's different, for sure. And I don't know yet if I like it better or not. But "dumbed down?" I just can't make that jump. If anything, the slider mechanic is dumbed down because it lets you easily fix mistakes. If the slider was added into CivV instead of removed, people would point to it as an example of the developers making the game easier.