After my last post I'm starting to feel a little more comfortable with science-oriented openings, and I think I get the gist of the SV endgame. But I'm not doing so great in the mid game. Here are some specific questions (assume immortal or deity):
-How can you tell when to work a science specialist instead of a tile? The rule of thumb that I've been using is: work a tile unless the science specialist only costs you one turn until the next citizen. But I just made that up, so it may be wrong.
-How many internal trade routes are optimal? I've been using two to the capital and one to another city if needed.
-What is the best uses of money? The natural choices are: research agreements, buying science buildings, upgrading your military, bribes for imminent invaders, and city states. About what percent of your money should you be spending on each of these at various points in the game?
-Which is the higher priority: production buildings or money buildings?
-How important is the world congress? In my games I typically don't have a lot of city-state alliances until I have several upgraded spies, and consequently arts funding often gets passed. I can usually squeeze out enough GS's to bulb the necessary techs in 15 turns or so in the endgame, but maybe having control of the world congress is worth it in other ways.
-Freedom or Order? My bias is freedom because I can generally produce a lot of money but not very much faith or GE's, and the specialist buffs are a huge help. Are there any cool ways to use Order that I'm missing out on?
Answers to any other questions that I haven't thought of are certainly welcome. Some of the answers may depend on the civ (e.g. the questions involving specialists are certainly going to have different answers for Korea).
Finally, I uploaded a recent game of mine which may help provide more specific advice. I'm playing as Babylon on immortal, and I just got Education with 4 cities at turn 107. I think my capital should be a little bigger by now, but other than that it looks like a pretty good opening. However, in my game I didn't get Scientific Theory until around turn 190, and I launched the spaceship at turn 308. Any tips for improving those numbers would undoubtedly be helpful.
View attachment 394692
-How can you tell when to work a science specialist instead of a tile? The rule of thumb that I've been using is: work a tile unless the science specialist only costs you one turn until the next citizen. But I just made that up, so it may be wrong.
-How many internal trade routes are optimal? I've been using two to the capital and one to another city if needed.
-What is the best uses of money? The natural choices are: research agreements, buying science buildings, upgrading your military, bribes for imminent invaders, and city states. About what percent of your money should you be spending on each of these at various points in the game?
-Which is the higher priority: production buildings or money buildings?
-How important is the world congress? In my games I typically don't have a lot of city-state alliances until I have several upgraded spies, and consequently arts funding often gets passed. I can usually squeeze out enough GS's to bulb the necessary techs in 15 turns or so in the endgame, but maybe having control of the world congress is worth it in other ways.
-Freedom or Order? My bias is freedom because I can generally produce a lot of money but not very much faith or GE's, and the specialist buffs are a huge help. Are there any cool ways to use Order that I'm missing out on?
Answers to any other questions that I haven't thought of are certainly welcome. Some of the answers may depend on the civ (e.g. the questions involving specialists are certainly going to have different answers for Korea).
Finally, I uploaded a recent game of mine which may help provide more specific advice. I'm playing as Babylon on immortal, and I just got Education with 4 cities at turn 107. I think my capital should be a little bigger by now, but other than that it looks like a pretty good opening. However, in my game I didn't get Scientific Theory until around turn 190, and I launched the spaceship at turn 308. Any tips for improving those numbers would undoubtedly be helpful.
View attachment 394692