Just wondering. If there was one final balance patch released by firaxis what changes would you like to see in it?
III: Have Terracota Army give 6 Free Swordmen (replace with UU of the player building it if they have a Sword replacement UU) and increase both maintenance free units and supply by 6.
Maybe... 6 free iron too so you're not stuck with the -50% penalty?
1. Fix The Great Library.
2. Remove annoying AI behavior like forward settling halfway across the map.
3. Fix Deity which in some ways is related to number 1 and to a lesser extent number 2.
I agree with pretty much everything else, but I'd rather change this one to...V: Add "Tech stagnation" as an advanced start option, where all science costs would be 50% higher, but the hammer costs and number of turns would be unaffected. (When we have threads dealing with trying to get a turn 220 peaceful victory on normal speed, its obvious that some players need slower science)
What is wrong with the Great Library?
And #2 is definitely something that should be addressed.
I still dont see the problem. Ahistorical things happen all the time in the game. I never see the ai that build the GL consistently doing better than the others (though it does help a bit). There are generally better things for a player to build at the time anyway.AI starts with Pottery and pops Writing. BAM. The Great Library is unlocked and they choose to build it. Its gone by 3000 BC, nearly 3 millennia too early. Bonus technology and a beaker increase. Throws off the entire first part of the game.
Some units get stuck when there's a moving exchange and there's units around both of the exchanged units... units can often get stuck like that and don't allow the turn to end. If you could delete units to allow that can't sleep and can't move to allow the turn to end and keep playing.
Yeah that happened to me several times too, I had to delete the triremes. I have no idea how the designer can fix this though.