TP & Rationalism

wydon

Chieftain
Joined
Dec 23, 2009
Messages
83
Location
Maryland
I like many of us take Rationalism as a SP and go through the tree.

I usually play on immortal and in addition to the early NC strategy I farm the crap out of my land for population growth. When I take Free Thought (+1 Science from Trading Posts) I am always left with a decision on whether or not to convert my farms into TPs, but I can never bring myself to do it.

What is your thought on TPing your core cities? I assume it is smart to TP the puppeted cities....
 
Farms could still be used with scientists in cities so making tps won't do much unless you put them in jungles. The more food you have from farms, the more great people you can get as well as scientists and great scientists.
 
One of the reasons why I always try to have one city in jungles - that's where TPs really shine.
 
Also there's no reason why you can't have a tile that's a farm for the first 2/3rds of the game and convert it to a tradepost in the last third when you become less interested in city growth.
 
The 2 food you get from a farm is essentially equivalent to 1 pop which produces more than the 1 science you'd get from the trading post so it's not worth it for your core cities.
 
I've never traded in farms for TP's, but I do often stop building new mines in favor of Trade posts. I've always wondered what is best. Often you can gain 2 gold and a beaker, while a mine would have only given 1 more hammer.
 
TP are pretty crap in Civ5. it's not like C4 where you could specialize your cities. unless it's a Jungle tile or Desert (w/Petra) or a totally useless Plains not on a river, just farm it.

i can see making an effort to re-work many tiles to TP at the end of the game in huge cities, if you can find the time and aren't distracted.
 
Yea, tp are really crap sometimes.. Rationalism can be crap too since rationalism has limited happiness social policies. I would accept rationalism more if it would have a few more happiness social policies since most of the time it is difficult to find happiness.
 
At a certain point of the game where you already maxed out workable tiles and specialists, and still have roll over food, you can start converting farms into tp.
 
The 2 food you get from a farm is essentially equivalent to 1 pop which produces more than the 1 science you'd get from the trading post so it's not worth it for your core cities.

At some point in the game, that city isn't going to grow again ...
 
At some point in the game, that city isn't going to grow again ...

It will be pretty late in the game when your city won't grow anymore. Generally my core cities are growing at a decent rate all game, with Aqueducts, Medical Lab, Hospital even the late game pop come at a decent enough rate.
 
It will be pretty late in the game when your city won't grow anymore. Generally my core cities are growing at a decent rate all game, with Aqueducts, Medical Lab, Hospital even the late game pop come at a decent enough rate.

Growth is an investment in the future. If the game is going to end in 50 turns and you need say 15 turns to grow, you might want to convert your farms to something with more immediate impact.
 
Growth is everything up until a point, what that point is I don't know as I'm sure it varies from game to game. If you use info addict you can keep an eye on your science growth. When it starts to wain off then is probably the time to start building TP. I'd say when a city is in the 30-40 :c5citizen: range science growth in that city will begin to slow down.
 
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