*Mahala: Non-Culture Miss -> Play as Doviello with the mission of winning by conquest. We can't ever build a building that gives culture. The only culture enabled is from the palace and some free religion spread (since we can't avoid it). The only religion we can tech/adopt is the ones that don't give culture (CoE or RoK - the culture from the Holy City is fine). Since Mahala hates foreign culture too, we have to raze every city we capture from other civilizations.
This.
I had a discussion with Sareln recently about the Doviello, and we're very interested in finding a way for them to stay competitive if a rush isn't possible/wanted. IE what sort of economic benefit could we give the Doviello (no trait change), to keep them in the running to win a game peacefully.
Compare them with the Clan, who can always fall back on the Warrens to keep them strong economically if a rush fails or isn't possible.