Oh, BTW:
Regarding Religions:
I was planning on instituting the following two religions for my MOD(however, they should work fine for yours as well):
1. Socialism
2. Fascism
This way, you can concievably make certain Canadian cities Socialist (Hamilton), while others could be Fascist. Just be sure to explain the differences for people who don't understand. You could use the results of the last election to determine who is who (ie:all Hamilton ridings voted NDP).
with
Socialism essentially being: an economic and social system where the means of production are owned by the people: ie: public water, public hydro, public welfare - often public factories.
and
Fascism described as: A system of government that exercises a dictatorship of the extreme right, typically through the merging of state and business leadership, together with belligerent nationalism. ie: modern federalist U.S.ofA.
This way you can have certain buildings buildable only in cities with socialism (ie: hospital, school, etc) or only fascism (ie: military base, indoctrination centre, concentration camp) or give a +25 military bonus or whatever...
------------
Or something as simple as right and left, although thats a bit reductive, especially in the U.S., where the right is Skull and Bone Republican G.W. Bush and the left is his Skull and Bone Democrat cousin Kerry.
------------
Just for an alternative, I toyed with the idea of "what we worship" as the major religons:
So: currency(capitalism), stuffs(materialism), community(socialism), etc
------------
My only reason for not suggesting any actual religions is because for your MOD you have the US, led by Bush, who is a 'Christian' who also worships Moloch (ie: skull and bones), so I had a hard time imagining how you could fit all that stuff in there. Just some ideas, as requested by the new readme.
-----
It would be great to have religions in, though, just because it gives you a meaningful relationship with other civs.
Will be playtesting the map today.
Keep it up