[MOD] The Second Revolution!

I will try it with the patch and see if that helps. It was "loading" for more than 15 minutes, so I figured that was enough time and had to unplug the computer to get it to stop.
 
Oh, BTW:

Regarding Religions:

I was planning on instituting the following two religions for my MOD(however, they should work fine for yours as well):

1. Socialism
2. Fascism

This way, you can concievably make certain Canadian cities Socialist (Hamilton), while others could be Fascist. Just be sure to explain the differences for people who don't understand. You could use the results of the last election to determine who is who (ie:all Hamilton ridings voted NDP).

with

Socialism essentially being: an economic and social system where the means of production are owned by the people: ie: public water, public hydro, public welfare - often public factories.

and

Fascism described as: A system of government that exercises a dictatorship of the extreme right, typically through the merging of state and business leadership, together with belligerent nationalism. ie: modern federalist U.S.ofA.

This way you can have certain buildings buildable only in cities with socialism (ie: hospital, school, etc) or only fascism (ie: military base, indoctrination centre, concentration camp) or give a +25 military bonus or whatever...
------------
Or something as simple as right and left, although thats a bit reductive, especially in the U.S., where the right is Skull and Bone Republican G.W. Bush and the left is his Skull and Bone Democrat cousin Kerry. :crazyeye:
------------
Just for an alternative, I toyed with the idea of "what we worship" as the major religons:

So: currency(capitalism), stuffs(materialism), community(socialism), etc
------------

My only reason for not suggesting any actual religions is because for your MOD you have the US, led by Bush, who is a 'Christian' who also worships Moloch (ie: skull and bones), so I had a hard time imagining how you could fit all that stuff in there. Just some ideas, as requested by the new readme.
-----
It would be great to have religions in, though, just because it gives you a meaningful relationship with other civs.

Will be playtesting the map today.
Keep it up:thumbsup:
 
Ok. I made some major changes to the northeastern seaboard. What do you want me to do to the cities before sending it to you? I can set them up with accurate populations, etc...

I think you should place the units, just because I don't want to skew it gameplay-wise. I think you'll be pleasantly surprised with the new map, plus it will let you add a couple of wonders: Niagara Falls and Stelco-Dofasco. Plus it gives the rebels a bit more resources in the east.
 
Hey as far as the map goes I can't believe you have Edmonton as a city and not calgary. Calgary is not only Larger than Edmonton its way more popular and better developed. Also how is there not oil near Edmonton or in Western Canada (Alberta mainly). They have the massive oilsands that is the second largest oil deposit in the world not to mention tons of natural gas. Just google "Athabasca Oil Sands" or better yet look it up on wikipedia. So I would really like to see these 2 changes. Thanks.
Paul
 
@zxe
can you please email them to me. i will PM you dont worry. by the way, download the new patch! maybe we can get your updates out on a newer patch b4 weekly downloads!

@paulk
thanks for the interest, and as you can read above, we are updating as we speak! keep yer eyes open for the next update!
 
Since you are busy on updating the game, i got a question for you, are you going to make a Second Civil War Mod? I got the perfect Idea for the main plot.
 
sorry for such the long delay...the teaser will be up by Sunday, 5PM EST

i'm probably going to be kicked out of my house in 2 weeks, so i've had to find someplace to stay so that took priority over this mod. things are sorted out, i hope...anyway, if for some reason i'm offline and dont update for awhile after the teaser, dont be surprised. however, the teaser will likely include some of the coding modifications and otherwise. i've already tested the genetrooper abilities and i just want to refine them some more...as for the skillbuilding spreadsheets, they're almost done, i've been working on them while at school :)
 
played your mod and liked the concept. some points I had issue with was the syndicate rebel faction combat crippled at start. points follow.

1. starting with prop fighters in 2007 - obsolete arn't any.
2. T-80's ain't any in north america.
3. rebel faction units (modern armor) at full strength getting killed my 1/2 strength infantry units but never will a 1/2 strenght rebel unit kill a full strength U.S. or canadian unit.
4. peblo bay a isolated size 3 U.S. city getting a unit of modern armor every turn form nowhere I could figure.

givin the sitution the rebel faction would start with the same type of armor and aircraft as well as infantry besides the girialla and rebel units it would just be a matter of numbers and they would still have a long row to hoe concidering the length of time it takes to pacify captured citys and the long production time for replacement units and such.

I due like the mob tho - just offering some points for concideration.

Cheers
 
yeah, i play as rebel alot too. i would definately recommend Noble or less.

1. i have added MiG-21's-still obsolete, but more believeable

2. T-80's give up 2 power for 10% withdrawl and more than half off price. i did get hung up a bit though now that i remember, what is your advice?

3. I had no problem with this beyond the normal getting pissed over statistics. use guerrilas more that t-80's is my advice. after fusion power, all land units get +1 movement, so infantry, with the advanced mobile technology, can move 2 spaces. what would your suggestions be?

4. pueblo bay, is that in texas?

some of the other problems like extra units, has been aliveated with the newest patch, including a great canadian fix by zxe.

Please keep it coming!
Download at top post
 
my advice would be to to replace the t-80 with 1/2 the number in modern armor units.
I was playing warlord diff and basicaly pissed off most the t-80's in a failed attempt to take los angeles in the first few turns. just as a test you might try and see how many t-80 a single mec inf fortified in a town can hold off and judge from there.

pueblo bay is in the upper left of the map.
 
i am currently playing as castro on the yet-to-be-released 1.4 version. the music i added makes this scenario quite playable, in my opinion.

Yesterday i played as Rebel Coalition and took western half of the United states, before castro and marcos declared peace! so i made peace with bush (not after taking a 'piece' of his country)
LO and behold, canada, with whom i had made peace with early on, declares war on me. so i start taking bites outta the canucks (jk)

my castro game is going good. i invaded hard into florida and up through georgia, and now i finally took Washington DC. BTW, guess where the palace jumped to? ...Dallas TX :rotfl:
 
:bump:
i think i will have an entire upload section for the Second Revolution 1.5
this will be a complete conversion to the civ4 1.61
i will have it reading in a day or so.
 
Top Bottom