Just like to thankt he modders for this excellent peace of work and give a few comments about what I have experienced so far.
Let me just say the timeline is excellent, you actually get a feel for each era. I started my game, day of release and have only reached printing press so far. Playing a couple hours a day. I played TR world map gold, custom settings with no timeline, no space race victory, no tech trading, and perm. alliances. All other victory conditions enabled. Choose china as civ, and basically rushed production techs/military, no religious techs. Mongols declare war a couple dozen turns in, quickly defeat them and take two northern cities. All goes good. Take few barb cities here and there, all of southern islands, and discover feudalism by means of the Oracle and then on to currency. Thinking..ok game is mine.. no .. Ceasar of all people decide to build a HUGE military and capitulates 6 yes.. 6 civs in maybe 15 turns.. all of Europe and mid-east.. so I'm like damn.. but I have advantage with Feudalism longbows... but I dont care.. hes not really near me and I have massive land now.. SO then he declares was on India.. I started a proxy war giving, India tropps, knights and longbows... then India asks for my help and I had to say yes... so now 7 civs attack me. I hold off then another capitulates to Ceasar and declares war. After about 50 - 100 turns I now have 9 civs against me. India is holding up, and my country is surrounded with forts and stacks of troops...What to do..
BTW I have save of this if anyone would like a challange...
Any how love all the enhancements , no bugs experienced yet, would like to see Dales Combat Mod included. World map is nice, did not open in world builder so I havnt seen the americas completely, but western contents look real good. The civics are the best I have seen but the revolts occur too frequently .. should be maybe once every 5 turns or so...and I noticed the revolts get best unit and a couple med. units... that have promotions and are strong.. the revolters should be weak ... peasents with pitchforks... maybe cut strenghth in have and give no experience to units that kill them...