I downloaded just beta 6 and I cannot see some units (including, surprisingly, warriors). What I am missing?
Yes, I did. It should be clearly stated in the first post though.
AttributeError: 'NoneType' object has no attribute 'getPath'
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Can't find type enum for type tag RELIGION_KI
Traceback (most recent call last):
File "CvScreensInterface", line 803, in forceScreenRedraw
File "CvMainInterface", line 862, in redraw
File "CvMainInterface", line 1863, in updateSelectionButtons
AttributeError: 'NoneType' object has no attribute 'getPath'
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Yes, and now it works.
This mod looks great.
Is there any way to add other modular civs to this mod?
Is a Great Prophet supposed to be able to join a city?
Also, the interface gets messed up if a great prophet is selected when the city screen is brought up...
Good news . I realized that the game will load if I am already in Quot Capita. It will not load if I go from the base game to a Quot Capita save.
So it's easy, just go into the mod first then load the game.
Will keep posted.
Edit ; with the great prophets I'm getting some interface weirdness too, but it sorts itself out with some clicking around the map an trying different things, like going to another city then trying again. Not a technical feedback, but the prophet did join the city eventually.
Edit ; small bug in Mastery. My rival is scored as "launched" but we are all still in the renaisance. His score seems too high too, probably the 100 points from launching
Avain, Could you possibly supply an alternative dll with more than 18 civs for this?
I would like to play this with Ghenkis Kai's giant world map, which has 36 civs I believe - though I do remove about 7 to 15 of them in the world builder, that still leaves me with at least 21 civs, plus the needed empty slots for potentially numerous colonies on such a giant map.
Dale provided an extra download with three or four various alternative dlls of 24, 32, etc. civs for his latest Combat Mod. I combined this with Wolfshanse's graphic modpack and the Giant Kai map, but my combo crashes upon first conflict, so I guess your mod must be the way to go if I want Dale's Combat, beautiful flavored graphics, and the giant Ghenkis Kai!
By the way, I had been using you delectat mod with Ghenkis Kai and a modified dll with no problems, but now wish to try Dale's Combat as well, so this is why I ask for the dll. Regardless however, thanks so much for all the previous work on the Delectat. Am now very much looking forward to Quot Capita - but alas, am also of late addicted to huge or giant maps with more than 18 civs and of course extra slots for ample colony expansion.
What say ye, can it be done?
Good news . I realized that the game will load if I am already in Quot Capita. It will not load if I go from the base game to a Quot Capita save.
How's Beta 7 coming along?