OnmyojiOmn
Prince
- Joined
- Aug 4, 2006
- Messages
- 371
Never automate works in Civ 4. Not in BTS, not in any mod, NOT EVER.I always automate my workers
Never automate works in Civ 4. Not in BTS, not in any mod, NOT EVER.I always automate my workers
Is that so? Why not?Never automate works in Civ 4. Not in BTS, not in any mod, NOT EVER.
Is your customassets folder clean? Most likely something there is causing you trouble.
One simple question:
I was impressed by the terrain art in this mod and wanted to copy it over for other mods too (not for public release, just for my local self).
But I found only hints on how to do that. The Assets/Art/ folder doesn't hold terrain graphics and there is no dedicated RealismInvictus folder in 'MyGames\...' too.
I only found the Art.FPK in the assets folder and looked into a bunch of xml files but I'm still not sure how to do it.
Is it possible/feasible to use the terrain graphics for other mods or would that require a lot of xml-editing and such ?.
It's clear of anything and I still have this problem. I also now have a C++ runtime error when I try to load the world map
Most of the terrain (except for the things specific to RI, such as swamps and new resources) is packed in RealisticTerrain.FPK, not in Art.FPK. Otherwise yes, that's what you can do. You can even just copy the FPK itself, if there is no custom terrain in the mod otherwise.
And you didn't have it before?
It's clear of anything and I still have this problem. I also now have a C++ runtime error when I try to load the world map
See? Someone else has my problem with the world map. You might want to look into it.
I've run into an issue where I get a Runtime/Visual C++ when I try to load a RI Earth map game. Install was fine, so what do I need? Haven't tried loading a regular map yet, though.
EDIT: Mod works fine with normal maps, so it must be a problem with the Earth map
Windows XP SP3, Dell Dimension 4700, ATI Radeon HD 4600 vid card
If your OS is 32-bit, I suggest you follow the advice in this thread: http://forums.civfanatics.com/showthread.php?t=225205
Don't know exactly what they're talking about, doesn't seem relevent to my problem. It's OK, though. I just won't be able to enjoy the RI Earth map. The problem occured when I was starting a new game and while it was loading it I got an error message, then it quit.
That can be a memory management problem of 32-bit OSes. They're offering a fix for it there; anyway, random maps on RI can be just as enjoyable - I personally prefer random maps. Be sure to find yourself a nice custom random map script!
I also now have a C++ runtime error when I try to load the world map
See? Someone else has my problem with the world map. You might want to look into it.
Thank you for helping, but I thought this fix only worked on XP Pro and not XP Home, which is what I have.
I am fairly certain that Walter is correct: that this is a memory allocation fault that can be fixed by having the 3 GB memory switch turned on. I realize that the instructions that Walter linked to aren't terribly clear, so I just wrote a post on our forum that will hopefully be easier for you to follow and even help you to understand what's going on a little bit. You can find it here:
http://www.civ4.houmie.com/forum/viewtopic.php?f=5&t=949
Please let us know if this allows you to play the World Map. Thanks!
-Josh
Well, if you have XP Home, then there are no real ways for you to overcome 32-bit problems. Unfortunately, that means that you won't really be able to run the World Map for any significant amount of turns, even if you're able to start it.
Do you have instructions available for Vista 32-bit players or is it just the same deal?
Well, I was gone from Civ 4 a while and thought today, has TR for BtS been been released yet? So I find this!
Looks good, very professional. I really like the install music!
I guess Josh will append the post he linked to with Vista data somewhere soon; for now, you can find Vista advice here:
http://forums.civfanatics.com/showthread.php?t=224178