Getting Multiple GPs in a single turn

Let's do some math.

Scenario 1: pop 2 on same turn, 3rd later, current cost 500 GPPs, future cost 700GPP. Total cost for 3 GP, (500+500+700)= 1700 GPP.
Scenario 2: Pop 3 GP in a sequence, current cost 500 GPP. Cost GP#2 600 GPP. Cost GP#3 700 GPP. Total cost (500+600+700)= 1800 GPP.

Basically, if you want a variety of GP instead of just a ton of 1 type over the course of the game, you always save yourself GPP by multi-popping. That's not to mention the potential benefit of having the extra GP now vs waiting another 100 GPP to get him.

The flip side is there is a "cost" to trying to multi-pop GPs. If you have to take citizens off of terrain and put them on whatever GP you need more points for, you lose the food/gold/production/? benefit of the hex.

awesome!

Yeah my production suffered a lot in my capital having like 12 specialists going at once.
 
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