I played a Cultural Victory as France, on Prince. I didn't get to finish before Hotels, but it was close. I could easily have won without the Hotel bonus, I think by the time I bought the Hotel in Paris I only needed to dominate one last civ, and while the Hotel did cut the time down from something like 15 turns to 9 turns, it was not a make it or break it. Never got the Airport. I did have some pretty wicket theming bonuses in Paris:
can you give me your save please? i want to check a few things.I played a Cultural Victory as France, on Prince. I didn't get to finish before Hotels, but it was close. I could easily have won without the Hotel bonus, I think by the time I bought the Hotel in Paris I only needed to dominate one last civ, and while the Hotel did cut the time down from something like 15 turns to 9 turns, it was not a make it or break it. Never got the Airport. I did have some pretty wicket theming bonuses in Paris:
- I played Brazil,
- had all tourism wonders,
- prioritized tourism techs,
- won olympics,
- filled all slots with art in capital,
- adopted all needed UN resolutions
Conclusion: Cultural and Diplo victory are still slightly different types of Scientific victory. You will DEFINETELY need internet and you will most likely need globalisation (as well as going to modern age quick) to win these. The difference is that space victory requires you to spend slightly more science and then production, while cultural and diplo require culture/artwork management and money respectively.
i think it really depends on the difficulty you play at. once you get to emperor , there's a good chance some AI is going to spam wonders and beat you to most if not all of the cultural based wonders, at which you point you really don't have much choice but to take them by force, effectively making the cultural victory a domination-type style of gameplay.
You sometimes have to stop going for a culture victory because a other Ai has more culture than you and you can't beat them.