Option
|
Default
|
Recommended
|
Description
Choose Religion|Off|Off|Selection seems to cause some problems with the religions
No Technology Trading|Off
No Technology Brokering|Off||Can only trade technologies that you learn yourself not those that you traded for.
Permanent Alliances|Off
Permanent War |Off - Hidden||??
Permanent Peace |Off - Hidden||??
One City Challenge|Off - Hidden||Not compatible with C2C
Permanent War or Peace|Off
Random Seed(?)|Off - Hidden|Off|When you restart/load a game the random number seed changes.
Warning
changing this in World Builder means that we wont be able to fix any bugs you may find. Also not good for multiplayer games.
Lock Mods??|Off - Hidden
Require Complete Kills|Off||All units of a nation need to be killed before the nation is killed
No Vassal States|Off||You can't make vassals. (Check - What about Colonies?)
No Goody Huts|Off|Off|Turns off Goody Huts and Islands.
Note
Will also turn off Indigenous Peoples when they are introduced.
No Events|Off||Truns off random events and quests
No Espionage|Off||Turns off all espionage components of the game.
Not true
unfortunately some things have been added which forgot about this option.
edit
I tried turning this off but could not make it stick so I could test some changes I made to turn some espionage features off. Requires further testing.
Barbarian World|Off|Off|Adds a barbarian city for each nation at the start of the game. Currently this ensures that AI nations are wiped out quite quickly. Work is being done to rectify this.
No Revolution|On|On if you are having memory problems|Turns off the revolution component. This component increases the chance of memory problems because it encourages more nations to appear in the game. Also not all leaders seem to be able to cope with it suggesting that some traits have not had AI written for them.
Limited Religions|Off|Off|You can only found one religion. This is a BtS option which does not sit well with the design of religions in C2C where you are expected to change religions as your needs change.
No Inquisitions|Off||Turns off inquisition mod and units.
No Barbarian Civs|On|Off unless you are having memory problems|Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations. If turned off you can control when barbarian cities will become new civs in the BUG options screen.
No Tech Difusion|Off||Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.
Note
If tech diffusion is on you can change the parameters in it's INI file.
Start As Minors|Off|Off|All players start as minor civs, meaning they are at war with everyone. Your civ will settle into a full civ and you'll be able to conduct diplomacy after you discover Writing.
note
writing comes very late since C2C adds the prehistoric era. There is some evidence for peace and even defense treaties before writing existed so we may move the tech needed. There is also some evidence that choosing this option cripples the AI giving a great advantage to the human players.
Multiple Production (Invisible)|On|Must be on|Allows the city to finish constructing many buildings and units in the one turn. Using the build queue rather than the pop-up to manage city building is essential in C2C.
Multiple Research(Invisible)|On|On|Allows points excess to finishing the current research to be carried over to the next.