Changing Gamespeed Midgame

lordcrown

Chieftain
Joined
May 29, 2011
Messages
13
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Lochwinnoch
Is this possible at all? If it requires then perhaps I could be pointed in the right driection? I am currently on snail game speed and have already reached the medieval era about 700 years BC. Also seems at times that more buildings are becoming available faster than I can build already available ones. I am on noble difficulty.
 
It is nearly impossible to keep balancing date on all speeds and difficulty levels so the modders won't waste time on it. The date is meaningless so just ignore it.

Also, in real life, after the end of the ice age, 12000 years ago, the sea level has risen 120 meters, often in pulses (tsunamis), causing many deaths and much destruction, often swallowing whole cities into the sea, and since most humans tend to live near the coast, this has set back the development of human economy probably by thousands of years. Underwater archeologists have found several large very old stone cities deep under water off the coast of Asia. This is not (yet) implemented in this mod.

Flooded kingdoms of the Ice Age:
https://www.youtube.com/watch?v=Va0BIqfzpvo

If you are behind on making buildings, it tells me that you probably want to build every building available in every city. If you are instead more selective, the building availability is ok, especially on higher difficulty levels, where tech is slower and it takes longer for new building options to appear.

By the way, changing game speed changes both the tech speed and the building cost, so it won't solve your problem of too many buildoptions. But a higher difficulty level will. A slower game speed basically gives you more unit moves compared to your economic and tech production.
 
There are some who believe that cities should never be able to get ahead of the buildings they can build so as to enforce some strategic decisions being made there. I was once entirely on the other side of the fence on this matter but I'm finding I'm right ON the fence now. I think it's a benefit to try to pace the building development right about to the beat of the tech development so that to really get units built and tech/gold being produced in developed cities should be a strong challenge. It's nearly that now but with a little more production cost balancing it's probably going to get a bit tougher still now that tech costs have been extended quite a bit during the Classical-Modern eras.
 
Thank you for your extensive responses! :)
I understand the situation with the date and I'm cool with that. I also get the building situation and will try to specialise my cities.

I would however still have advice on how to adjust the game speed. I think I'd like a few more unit moves per tech level so I get a proper feel for the eras?
 
I would however still have advice on how to adjust the game speed. I think I'd like a few more unit moves per tech level so I get a proper feel for the eras?

You can't mid game.

Game Speed is about turns.

Tech Level is about research. Research is measured in beakers but
1) the number of beakers for a tech is defined in the technology

2) this number is adjusted my a number of things to get the actual number you need when playing a game​

therefore you will need to find the file that links Era and Research and adjust that. I think.
 
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