I was thinking that a more time consuming (but permanent) solution would be to implement a system where as you can assign different values to a WW worldwide effect based on weather a civ is You, Friend, or Foe.
This could be done either in the DLL (setting a percent effect for builder, teammates/allies, neutral, and enemy) or with the XML (by adding the appropriate tags) I know this would mean work, but it would be more flexible than Hydro's setup and would make it a better tradeoff for the player/builder.
This could be done either in the DLL (setting a percent effect for builder, teammates/allies, neutral, and enemy) or with the XML (by adding the appropriate tags) I know this would mean work, but it would be more flexible than Hydro's setup and would make it a better tradeoff for the player/builder.