SwordOfJustice
Chieftain
Well I will test it, but I'm so busy that it will have to wait a week or two.
Cheers,
Sword
Cheers,
Sword
I just downloaded the latest patch 4c and tested it with CivChecker; It listed a number of missing Art Files:Then you'd better wait for Fairy Tale Version 5. That one will be around, probably next week or the week thereafter.
Thanks. Actually that is not bad news at all. The game should work perfectly well. The only thing that bothers me there, is that I think I might just have forgotten a few buttons, but they're all there in the full install later on. I will also include all the buttons mentioned in your list in the next patch, to be certain.
The mention of Female Magician and "BuildingCreation" are two things that I had started on earlier, but left half-done, or rather, undone. There will be a Female type Magician in the future, because I will one day have the whole Crystallin nation only showing up with female units. I may have done her artdefine already, but never added her unit to the game. No matter yet, since it doesn't disturb the game.
Thanks again for your watchful eye, Higwayhoss.
The AltReligions Mod has always been a favorite of mine; the problem with the standard religions IMHO is that they are associated with certain cultures in people's minds so it feels strange for Spain to found Hinduism for example. The Alt Religions OTOH are distinctive yet generic enough so you can associate it more easily with your Civ. I also think the art styles will fit well with the mod.your assistance is very much valued, Highwayhoss!
You come with some good suggestions. I was actually thinking about the religions earlier today, so I will check the AltReligions out straight away. I've heard that editing the .tga-file that rules the small religion icons shown above all city names is very irritating to do and I am sure in the market for some ready made. I was looking about in the downloads database earlier for such religion icons.
OK fair enough.....still that graphics mod can be useful for any other Pirates units you might think up...I created a Rogue unit, actually, to go with the Pirate ship, but I think the idea has to grow a bit still. I first wanted to create something like Robin Hood, but that idea has to come at a later date and I just have to give it all some thought first. I've thought about doing a pure pirate Civilization for a long time too, but never come around to creating one. I'd rather have the established nations do privateering against each other. And more is to come in that department.
Yeah! Guilds are a good idea too! To get that economy going, and it would be a reason to add more techs too. Really good idea in fact. Further, I think, I'm soon ready to expand the mod into the next era too, The Imperial Age, or something like that, and Guilds could be a good specific feature for that era.
Oh. You've done quite a job there. Thanks. Many of the techs you suggest will actually be added to the mod. There is going to be no fourth era though. I decided against it. I am probably going to lengthen the two first eras instead. I want the game to work up to the Age of Fairy Tale. The Fourth Era is reserved for Fairy Tale II. Haha.
OK fair enough....maybe the graphics could be adapted for Guilds though..I changed my mind about AltReligions. I can do what I need with the religion system I actually already have, and AltReligion would create large amounts of more work, since I need the Eagle Order and so on. The only thing I personally can't do, is change the little religion icons above the city names. I have to live with those to a later date. I could have just left the religions I don't need out, but the icons wouldn't match.