DavisonACT
Chieftain
OK - so came across a ruins - got a free tech - how do I find which one? The message log doesn't seem to specify.
Thanks - I had one due 'any turn now' and assumed the pop-up was that one finishing - seems it just happened to finish off the one I was currently researching.It pops up once, like every tech you discover. Afterwards theres no way to tell as far as I know. You may open the techtree to see all techs you got. The one you didnt research is the free one
That does often happen.
Yes indeed, which causes me to get out the time machine and wait a turn to complete the tech I was on to avoid wasting the hut.
I think the hut tech boost should be points, as a culture or faith hut.
ya know, the coders COULD have coded it so that a free tech ruin will be anything you arent currently teching.
Having a hut give beakers, rather than a specific tech, would be a solid improvement.
i ended up losing that game so i therefore blame it on the archery gift and going for ToA early.
ya know, the coders COULD have coded it so that a free tech ruin will be anything you arent currently teching.
Defeats the purpose of the hut. You are, in theory, finding the ruins of an ancient culture that already discovery some tech you haven't yet.
I get that, but that's silly, really. How do you find animal husbandry or mining in the ruins of an old city? Wall paintings of a pasture or corral? A deep hole in the ground with dull-looking metal at the bottom and a half-buried anvil? An instruction manual in a language you can't read BECAUSE you haven't researched WRITING yet?
More "realistic" (and I actually don't care about realism--it's just a game) would be discovering wall paintings and a bunch of artifacts that show your citizens that a wide range of advanced things, like archery, the wheel, a deep hole in the ground or a pasture, are possible and hints as to how they might work, and, therefore, give your civ a generalized research boost. For the tech you are researching, it might help you complete that tech (the ruins gave your researchers that one last, critical insight) or just boost you along towards completion. Essentially, ruins could function as mini-RAs, but giving you a fixed number of beakers (5-10-20 beakers). Wouldn't be game breaking, and would behave more like culture and faith ruins.